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Depth first compute order (enabled by default) instead of breadth first
Cycle detection in the graph, cyclic nodes are now marked with a compute order of -2
Added a node create menu when dropping an edge in the graph that also connects the edge to the new node (like in ShaderGraph or VFX Graph)
Added ITypeAdapter.GetIncompatibleTypes to list all the incompatible types (prevent automatic casting / unwanted connectable ports, can be used to exclude a conversion to System.Object for example)
Added a node inspector to show advanced settings in the inspector, see ShowInInspector.cs and DrawDefaultInspector(bool fromInspector) for more details.