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Node inspector update

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@alelievr alelievr released this 11 Aug 11:34
· 207 commits to master since this release
  • Depth first compute order (enabled by default) instead of breadth first
  • Cycle detection in the graph, cyclic nodes are now marked with a compute order of -2
  • Added a node create menu when dropping an edge in the graph that also connects the edge to the new node (like in ShaderGraph or VFX Graph)
  • Added ITypeAdapter.GetIncompatibleTypes to list all the incompatible types (prevent automatic casting / unwanted connectable ports, can be used to exclude a conversion to System.Object for example)
  • Added a node inspector to show advanced settings in the inspector, see ShowInInspector.cs and DrawDefaultInspector(bool fromInspector) for more details.