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D2GL v1.3.0

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@bayaraa bayaraa released this 22 Jul 06:22
· 33 commits to master since this release
11f1b84
  • Added: Multi-Pass shader system. Using RetroArch's slang shaders: https://github.com/libretro/slang-shaders.
    Now you can enable FSR 1.0 (requires opengl 4.2 or up).
    Included additional few presets in archive you can try.
  • Added: HD Text global font scaling option. (xkanzeon's suggestion #89)
  • Added: Monster resistances on above HP bar (optional).
    Monster resistances text using Font ID 20. If you using custom atlas update your font config file.
  • Improved: Fxaa preset option added. (if you had strange behaviour with fxaa changing preset might help)
  • Fixed: Item quantity not working on multiplayer mode/with other mods etc. Thanks MxCen for offset info #87.
  • Fixed: SD cursor bug when viewport stretched #88.
  • Fixed: Shader compilation bug.
  • some other fixes.