Skip to content

Releases: bcssov/IronyModManager

v1.1.111-alpha

12 Jun 14:24
Compare
Choose a tag to compare
v1.1.111-alpha Pre-release
Pre-release

Changes from previous alpha:

  • Some bugfixes
  • Reset resolved conflicts logic added

Changes from v1.0:

  • Find conflicts will select a definition which wins by either FIOS\LIOS or load order if definitions hashes match
  • Add rename\duplicate collection options
  • Add prompt during collection import if a collection already exists
  • Fix #70
  • Localize file dialog
  • Move logs\wiki to shortcuts menu
  • Add shortcut menu to open game error.log file
  • Irony properly handles pop_jobs, districts and planet classes overrides by writting zero byte files to override mods and it's patch mod exports definition which win by load order etc.
  • Irony now properly resets the patch state cache
  • Import collection from paradoxos (xml and json formats supported)
  • Add launch game option
  • Implement options versioning (Irony imports on first run older version file from an older version if available)
  • Irony now handles properly empty files mod overrides
  • Add advanced mode for conflict solver which ignores dependencies overrides in descriptor.mod files
  • Add option in conflict solver to open invalid definition file or parent directory in file explorer
  • Irony now scans for any type of .mod file instead of directly looking for descriptor.mod as a fallback mechanism
  • Irony writes descriptor.mod to its patch mod directory (due to new beta launcher)
  • Conflict solver mod filter added
  • Add MBus and mbus events
  • Tweak shutdown signal to properly wait until all tasks are completed
  • Definition analyzing perfomance boost
  • Reset resolved conflicts logic added

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.1.102-alpha

11 Jun 05:10
Compare
Choose a tag to compare
v1.1.102-alpha Pre-release
Pre-release

Changes from previous alpha:

  • Add MBus and mbus events
  • Tweak shutdown signal to properly wait until all tasks are completed
  • Fix issue which caused Irony to crash when started on a clean install (no v1.0 was previously installed)
  • Definition analyzing perfomance boost

Changes from v1.0:

  • Find conflicts will select a definition which wins by either FIOS\LIOS or load order if definitions hashes match
  • Add rename\duplicate collection options
  • Add prompt during collection import if a collection already exists
  • Fix #70
  • Localize file dialog
  • Move logs\wiki to shortcuts menu
  • Add shortcut menu to open game error.log file
  • Irony properly handles pop_jobs, districts and planet classes overrides by writting zero byte files to override mods and it's patch mod exports definition which win by load order etc.
  • Irony now properly resets the patch state cache
  • Import collection from paradoxos (xml and json formats supported)
  • Add launch game option
  • Implement options versioning (Irony imports on first run older version file from an older version if available)
  • Irony now handles properly empty files mod overrides
  • Add advanced mode for conflict solver which ignores dependencies overrides in descriptor.mod files
  • Add option in conflict solver to open invalid definition file or parent directory in file explorer
  • Irony now scans for any type of .mod file instead of directly looking for descriptor.mod as a fallback mechanism
  • Irony writes descriptor.mod to its patch mod directory (due to new beta launcher)
  • Conflict solver mod filter added
  • Add MBus and mbus events
  • Tweak shutdown signal to properly wait until all tasks are completed
  • Definition analyzing perfomance boost

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.1.91-alpha

09 Jun 02:53
Compare
Choose a tag to compare
v1.1.91-alpha Pre-release
Pre-release

Changes from previous alpha:

  • Conflict solver mod filter added
  • Various small fixes and improvements

Changes from v1.0 version:

  • Find conflicts will select a definition which wins by either FIOS\LIOS or load order if definitions hashes match
  • Add rename\duplicate collection options
  • Add prompt during collection import if a collection already exists
  • Fix #70
  • Localize file dialog
  • Move logs\wiki to shortcuts menu
  • Add shortcut menu to open game error.log file
  • Irony properly handles pop_jobs, districts and planet classes overrides by writting zero byte files to override mods and it's patch mod exports definition which win by load order etc.
  • Irony now properly resets the patch state cache
  • Import collection from paradoxos (xml and json formats supported)
  • Add launch game option
  • Implement options versioning (Irony imports on first run older version file from an older version if available)
  • Irony now handles properly empty files mod overrides
  • Add advanced mode for conflict solver which ignores dependencies overrides in descriptor.mod files
  • Add option in conflict solver to open invalid definition file or parent directory in file explorer
  • Irony now scans for any type of .mod file instead of directly looking for descriptor.mod as a fallback mechanism
  • Irony writes descriptor.mod to its patch mod directory (due to new beta launcher)
  • Conflict solver mod filter added

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.1.84-alpha

07 Jun 21:05
Compare
Choose a tag to compare
v1.1.84-alpha Pre-release
Pre-release

Hotfix for 1.1.83 version where I broke the export\import functionality.

Changes from v1.0 version:

  • Find conflicts will select a definition which wins by either FIOS\LIOS or load order if definitions hashes match
  • Add rename\duplicate collection options
  • Add prompt during collection import if a collection already exists
  • Fix #70
  • Localize file dialog
  • Move logs\wiki to shortcuts menu
  • Add shortcut menu to open game error.log file
  • Irony properly handles pop_jobs, districts and planet classes overrides by writting zero byte files to override mods and it's patch mod exports definition which win by load order etc.
  • Irony now properly resets the patch state cache
  • Import collection from paradoxos (xml and json formats supported)
  • Add launch game option
  • Implement options versioning (Irony imports on first run older version file from an older version if available)
  • Irony now handles properly empty files mod overrides
  • Add advanced mode for conflict solver which ignores dependencies overrides in descriptor.mod files
  • Add option in conflict solver to open invalid definition file or parent directory in file explorer
  • Irony now scans for any type of .mod file instead of directly looking for descriptor.mod as a fallback mechanism
  • Irony writes descriptor.mod to its patch mod directory (due to new beta launcher)

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.1.83-alpha

07 Jun 20:33
Compare
Choose a tag to compare
v1.1.83-alpha Pre-release
Pre-release

Changes from v1.0 version:

  • Find conflicts will select a definition which wins by either FIOS\LIOS or load order if definitions hashes match
  • Add rename\duplicate collection options
  • Add prompt during collection import if a collection already exists
  • Fix #70
  • Localize file dialog
  • Move logs\wiki to shortcuts menu
  • Add shortcut menu to open game error.log file
  • Irony properly handles pop_jobs, districts and planet classes overrides by writting zero byte files to override mods and it's patch mod exports definition which win by load order etc.
  • Irony now properly resets the patch state cache
  • Import collection from paradoxos (xml and json formats supported)
  • Add launch game option
  • Implement options versioning (Irony imports on first run older version file from an older version if available)
  • Irony now handles properly empty files mod overrides
  • Add advanced mode for conflict solver which ignores dependencies overrides in descriptor.mod files
  • Add option in conflict solver to open invalid definition file or parent directory in file explorer
  • Irony now scans for any type of .mod file instead of directly looking for descriptor.mod as a fallback mechanism
  • Irony writes descriptor.mod to its patch mod directory (due to new beta launcher)

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.0.133

02 Jun 03:21
Compare
Choose a tag to compare

Irony now detects binary conflicts regardless of their filename casing

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.0.131

02 Jun 02:07
Compare
Choose a tag to compare

Fix #75

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.0.129

16 May 00:19
Compare
Choose a tag to compare

Treat planet_classes as file conflicts (yet another thing Paradox messed up in 2.7)

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.0.127

14 May 21:09
Compare
Choose a tag to compare

Treat districts as whole text file conflicts

OSX:
Extract the .7z file to a location you want Irony installed to. Open Terminal.app and cd to the directory you installed to. Run chmod +x IronyModManager. That will allow you to execute the app. Then you can either start the app in Terminal.app with the command ./IronyModManger (the ./ are important!) or double-click the file in Finder.

Linux:
Extract the 7z file somewhere that you'd like to have Irony installed. Navigate to the folder where you extracted Irony and run the chmod +x IronyModManager command. That will allow you to execute the app. Finally you can run the app using the ./IronyModManager command.

v1.0.125

14 May 16:57
Compare
Choose a tag to compare

Fix false detection of fios on visual indicators

NOTES:

  • OSX is untested and should be considered experimental (I have no testers and no machine to test on)
  • Linux was briefly tested and should be considered experimental (incase the Stellaris folder is not detected check the Wiki FAQ)