Releases: bibendovsky/bstone
Releases · bibendovsky/bstone
v1.1.16
Fixed
- Removed some checks on barriers.
v1.1.15
Changed
- Number secret floor (by bibendovsky).
Fixed
- Destination position for inter-floor teleporter (by bibendovsky).
v1.1.14
[1.1.14] - 2019-11-09
Added
- [Vita] Version 0.3 (by 01y).
- [Vita] Joystick sensitivity via CONTROLS menu (by 01y).
- [Vita] Previous/Next weapon controls (by 01y).
- [Vita] Circle button backs out of menu (by 01y).
Changed
- README monospace formatting, keyboard glyphs (by cxong).
- [Vita] Heap size increased to 192 MiB (by 01y).
- [Vita] Assets search strategy (by 01y).
- [Vita] Control constants to match default keyboard speed (by 01y).
Removed
- Alt and Ctrl to handle menu item (by bibendovsky).
Fixed
- Text typos (by mnhauke).
- SDL with two digit sub-version number (by bibendovsky).
- Apply floor bonus correctly on percentage greater than 100% (by XxMiltenXx).
- [Vita] Readme corrections (by 01y).
- [Vita] Circle button behavior in menu (by 01y).
- [Vita] Sound volume visualization (by 01y).
v1.1.13
[1.1.13] - 2019-07-11
Fixed
- [AOG] Allow to warp to level beyond the 10th one.
- Critical error if switch connected to non-activable object.
v1.1.12
Fixed
- [CMake] Dependency on TestBigEndian.
- Dependencies on raycaster for hitscan, item pickup and saved game.
Added
- [MSVC] Add option for multi-process compilation (BSTONE_USE_MULTI_PROCESS_COMPILATION).
!!! WARNING !!!
Saved games not compatible with previous version.
v1.1.11
Fixed
- Disabled fade in/out effect.
- Segfault at JAM logo on some platforms.
- Invalid direction of running Blake at the ending of mission 2.
- Lowered by one pixel lower status panel.
- Option "--profile_dir".
v1.1.10
Added
- Allow lowercase asset file name.
- Allow to back to the game from the main menu by hitting ESC.
- Option to toggle UI stretching.
- Option to toggle intro/outro/promo.
- Playstation Vita support.
- Command-line option to dump assets SHA1 hash (--debug_dump_hashes).
- Command-line option to specify mod assets (--mod_dir).
- Track map file hash in saved game.
- AoG Shareware support (v1.0/v2.0/v2.1).
- Option to toggle fade in/out effect.
Changed
- Rewrite CMake script.
- C++ standard to C++14.
- Revise code.
- Find assets strategy: AoG -> PS -> AoG SW
Removed
- Command-line options: --aog_10, --aog_2x, --aog_30.
Fixed
- One pixel gap between the edge of view and weapon sprite.
- Lightning on AoG maps.
- Mask UI between some screen transitions.
v1.1.9
Fixed
- Teleporting out effect.
v1.1.8
Added
- Widescreen mode.
- Icon and it's resource file (Windows).
Changed
- Use text format for configuration.
- Made E2M6 completable with 100% stats.
Removed
- Makefile.pandora.
- Custom renderers.
Fix release
- Fixed interaction checks for doors