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Releases: bibendovsky/bstone

v1.1.16

01 Feb 16:43
c7d8adf
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Fixed

  • Removed some checks on barriers.

v1.1.15

25 Jan 11:20
76c4d12
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Changed

  • Number secret floor (by bibendovsky).

Fixed

  • Destination position for inter-floor teleporter (by bibendovsky).

v1.1.14

09 Nov 10:11
8726f36
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[1.1.14] - 2019-11-09

Added

  • [Vita] Version 0.3 (by 01y).
  • [Vita] Joystick sensitivity via CONTROLS menu (by 01y).
  • [Vita] Previous/Next weapon controls (by 01y).
  • [Vita] Circle button backs out of menu (by 01y).

Changed

  • README monospace formatting, keyboard glyphs (by cxong).
  • [Vita] Heap size increased to 192 MiB (by 01y).
  • [Vita] Assets search strategy (by 01y).
  • [Vita] Control constants to match default keyboard speed (by 01y).

Removed

  • Alt and Ctrl to handle menu item (by bibendovsky).

Fixed

  • Text typos (by mnhauke).
  • SDL with two digit sub-version number (by bibendovsky).
  • Apply floor bonus correctly on percentage greater than 100% (by XxMiltenXx).
  • [Vita] Readme corrections (by 01y).
  • [Vita] Circle button behavior in menu (by 01y).
  • [Vita] Sound volume visualization (by 01y).

v1.1.13

14 Jul 16:19
3e2729d
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[1.1.13] - 2019-07-11

Fixed

  • [AOG] Allow to warp to level beyond the 10th one.
  • Critical error if switch connected to non-activable object.

v1.1.12

09 Feb 16:33
2d940b9
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Fixed

  • [CMake] Dependency on TestBigEndian.
  • Dependencies on raycaster for hitscan, item pickup and saved game.

Added

  • [MSVC] Add option for multi-process compilation (BSTONE_USE_MULTI_PROCESS_COMPILATION).

!!! WARNING !!!
Saved games not compatible with previous version.

v1.1.11

12 Jan 16:36
ec2c317
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Fixed

  • Disabled fade in/out effect.
  • Segfault at JAM logo on some platforms.
  • Invalid direction of running Blake at the ending of mission 2.
  • Lowered by one pixel lower status panel.
  • Option "--profile_dir".

v1.1.10

31 Dec 09:58
4fa9730
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Added

  • Allow lowercase asset file name.
  • Allow to back to the game from the main menu by hitting ESC.
  • Option to toggle UI stretching.
  • Option to toggle intro/outro/promo.
  • Playstation Vita support.
  • Command-line option to dump assets SHA1 hash (--debug_dump_hashes).
  • Command-line option to specify mod assets (--mod_dir).
  • Track map file hash in saved game.
  • AoG Shareware support (v1.0/v2.0/v2.1).
  • Option to toggle fade in/out effect.

Changed

  • Rewrite CMake script.
  • C++ standard to C++14.
  • Revise code.
  • Find assets strategy: AoG -> PS -> AoG SW

Removed

  • Command-line options: --aog_10, --aog_2x, --aog_30.

Fixed

  • One pixel gap between the edge of view and weapon sprite.
  • Lightning on AoG maps.
  • Mask UI between some screen transitions.

v1.1.9

08 Sep 08:22
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Fixed

  • Teleporting out effect.

v1.1.8

06 Aug 11:02
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Added

  • Widescreen mode.
  • Icon and it's resource file (Windows).

Changed

  • Use text format for configuration.
  • Made E2M6 completable with 100% stats.

Removed

  • Makefile.pandora.
  • Custom renderers.

Fix release

09 Apr 12:25
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  • Fixed interaction checks for doors