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Add support for borders, thanks Steward.
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gameblabla committed Jun 28, 2019
1 parent a6ea1ab commit d099516
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Showing 2 changed files with 129 additions and 2 deletions.
4 changes: 2 additions & 2 deletions bittboy/Makefile
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Expand Up @@ -8,14 +8,14 @@
CC = /opt/bittboy-toolchain/usr/bin/arm-miyoo-linux-musleabi-gcc

OBJS = main.o cpu.o memory.o video.o input.o sound.o gui.o \
cheats.o zip.o arm_stub.o warm.o cpu_threaded.o video_blend.o sha1.o
cheats.o zip.o arm_stub.o warm.o cpu_threaded.o video_blend.o sha1.o imageio.o

BIN = gpsp

# Platform specific definitions

VPATH += .. ../arm
CFLAGS += -DARM_ARCH -DPC_BUILD -Wall
CFLAGS += -DARM_ARCH -DPC_BUILD -DBITTBOY -Wall
CFLAGS += -Ofast -fdata-sections -ffunction-sections -flto -fno-PIC -fprofile-use
CFLAGS += `/opt/bittboy-toolchain/arm-miyoo-linux-musleabi/sysroot/usr/bin/sdl-config --cflags`

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127 changes: 127 additions & 0 deletions imageio.c
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// Written by Maarten ter Huurne in 2011.
// Based on the libpng example.c source, with some additional inspiration
// from SDL_image and openMSX.
// License: GPL version 2 or later.
#include <SDL.h>
#include <png.h>
#include <assert.h>

SDL_Surface *loadPNG(const char* Path, uint32_t MaxWidth, uint32_t MaxHeight) {
// Declare these with function scope and initialize them to NULL,
// so we can use a single cleanup block at the end of the function.
SDL_Surface *surface = NULL;
FILE *fp = NULL;
png_structp png = NULL;
png_infop info = NULL;
png_bytep* rowPointers = NULL;

// Create and initialize the top-level libpng struct.
png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png) goto cleanup;
// Create and initialize the image information struct.
info = png_create_info_struct(png);
if (!info) goto cleanup;
// Setup error handling for errors detected by libpng.
if (setjmp(png_jmpbuf(png))) {
// Note: This gets executed when an error occurs.
if (surface) {
SDL_FreeSurface(surface);
surface = NULL;
}
goto cleanup;
}

fp = fopen(Path, "rb");
if (!fp) goto cleanup;

// Set up the input control if you are using standard C streams.
png_init_io(png, fp);

// The call to png_read_info() gives us all of the information from the
// PNG file before the first IDAT (image data chunk).
png_read_info(png, info);
png_uint_32 width, height;
int bitDepth, colorType;
png_get_IHDR(
png, info, &width, &height, &bitDepth, &colorType, NULL, NULL, NULL);

// Select ARGB pixel format:
// (ARGB is the native pixel format for the JZ47xx frame buffer in 24bpp)
// - strip 16 bit/color files down to 8 bits/color
png_set_strip_16(png);
// - convert 1/2/4 bpp to 8 bpp
png_set_packing(png);
// - expand paletted images to RGB
// - expand grayscale images of less than 8-bit depth to 8-bit depth
// - expand tRNS chunks to alpha channels
png_set_expand(png);
// - convert grayscale to RGB
png_set_gray_to_rgb(png);
// - add alpha channel
png_set_add_alpha(png, 0xFF, PNG_FILLER_AFTER);
// - convert RGBA to ARGB
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
png_set_swap_alpha(png);
} else {
png_set_bgr(png); // BGRA in memory becomes ARGB in register
}

// Update the image info to the post-conversion state.
png_read_update_info(png, info);
png_get_IHDR(
png, info, &width, &height, &bitDepth, &colorType, NULL, NULL, NULL);
assert(bitDepth == 8);
assert(colorType == PNG_COLOR_TYPE_RGB_ALPHA);

// Refuse to load outrageously large images.
if (width > MaxWidth) {
goto cleanup;
}
if (height > MaxHeight) {
goto cleanup;
}

// Allocate ARGB surface to hold the image.
surface = SDL_CreateRGBSurface(
SDL_SWSURFACE | SDL_SRCALPHA, width, height, 32,
0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000
);
if (!surface) {
// Failed to create surface, probably out of memory.
goto cleanup;
}

// Compute row pointers.
rowPointers = malloc(height * sizeof(png_bytep));
if (!rowPointers) {
// Probably out of memory.
if (surface) {
SDL_FreeSurface(surface);
surface = NULL;
}
goto cleanup;
}
png_uint_32 y;
for (y = 0; y < height; y++) {
rowPointers[y] =
(png_bytep) (surface->pixels) + y * surface->pitch;
}

// Read the entire image in one go.
png_read_image(png, rowPointers);

// Read rest of file, and get additional chunks in the info struct.
// Note: We got all we need, so skip this step.
//png_read_end(png, info);

cleanup:
// Clean up.
if (rowPointers) {
free(rowPointers);
rowPointers = NULL;
}
png_destroy_read_struct(&png, &info, NULL);
if (fp) fclose(fp);

return surface;
}// Written by Maarten ter Huurne in 2011.

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