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Escape from controlled polymorph prompt no longer causes random poly
This was one of the remaining "a single typo causes a major gameplay disruption" behaviors (i.e. turning into something large and breaking armor, or into a dragon). Since this prompt only appears when the polymorph is controlled, there's no reason to punish this in particular, so I changed it to instead inform the player how they can explicitly request a random polymorph, then prompt again. However, I did not touch the "That's enough tries! Have a random polymorph!" behavior if the loop is triggered enough times (currently 5).
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