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Build on MacOS with XCode for MacOS
Marino von Wattenwyl edited this page May 12, 2023
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- Clone the SLProject GIT repository into a directory of your choice
- Install the latest CMake. You need at least CMake Version 3.3.
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Create a build folder name e.g. build-MacOS-XCode in the SLProject root folder.
- Open a terminal and go into the build directory.
- Type "cmake -G Xcode .." to build the project files for the Apple XCode IDE. With "cmake -G" you get all possible other build systems that you could generate the project files for.
- If you want to build for the new Apple Silicon M1 processors you need CMake Verison 3.19.2 or newer and you have to specify the arm64 architecture as follows: "cmake -G Xcode -DCMAKE_OSX_ARCHITECTURES=arm64 .."
- Double click the generated SLProject.xcodeproj project file to open the XCode IDE.
- Press Cmd-B to build the ALL_BUILD project. It should build all projects without error.
- To run an application you must first set it as the startup program:
- Press the Run button to start the application.
- After closing the welcome dialogue you can open with the menu File > Load Demo Scenes many different scenes that demonstrate the features of SLProject.