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deregtd committed Apr 24, 2021
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20 changes: 20 additions & 0 deletions FractalFast0r.sln
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FractalFast0r", "FractalFast0r\FractalFast0r.csproj", "{554EB743-6CBC-4CE6-8222-52EA7D4B4CE0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{554EB743-6CBC-4CE6-8222-52EA7D4B4CE0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{554EB743-6CBC-4CE6-8222-52EA7D4B4CE0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{554EB743-6CBC-4CE6-8222-52EA7D4B4CE0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{554EB743-6CBC-4CE6-8222-52EA7D4B4CE0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
96 changes: 96 additions & 0 deletions FractalFast0r/FractalFast0r.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{554EB743-6CBC-4CE6-8222-52EA7D4B4CE0}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FractalFast0r</RootNamespace>
<AssemblyName>FractalFast0r</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.Direct3DX, Version=1.0.2909.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="FractalForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FractalForm.Designer.cs">
<DependentUpon>FractalForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="FractalForm.resx">
<DependentUpon>FractalForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\shaders.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
60 changes: 60 additions & 0 deletions FractalFast0r/FractalForm.Designer.cs

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169 changes: 169 additions & 0 deletions FractalFast0r/FractalForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

namespace FactalFast0r
{
public partial class FractalForm : Form
{
Device device = null;
CustomVertex.PositionTextured[] texels;
short[] indlist;
const float xMin = -2.2f, xMax = 0.8f, yMax = 1.5f;
//float xPos = (xMin + xMax) / 2, yPos = 0.360115f, zoom = 0.00001f;
float xPos = (xMin + xMax) / 2, yPos = 0, zoom = 5f;

public FractalForm()
{
InitializeComponent();
}

int rows = 40;
private void FractalForm_Shown(object sender, EventArgs e)
{
//Calculate square
texels = new CustomVertex.PositionTextured[rows * rows];
indlist = new short[(rows - 1) * (rows - 1) * 2 * 3];

int i = 0;
float yPos = yMax;
for (int y = 0; y < rows; y++)
{
float xPos = xMin;
for (int x = 0; x < rows; x++)
{
texels[i++] = new CustomVertex.PositionTextured(xPos, yPos, 0, xPos, yPos);
xPos += (xMax - xMin) / (rows - 1);
}
yPos -= (2 * yMax) / (rows - 1);
}

int tribaseindex = 0;
for (int y = 0; y < rows - 1; y++)
{
for (int x = 0; x < rows - 1; x++)
{
int pointbaseindex = y * rows + x;

indlist[tribaseindex++] = (short)(pointbaseindex);
indlist[tribaseindex++] = (short)(pointbaseindex + 1);
indlist[tribaseindex++] = (short)(pointbaseindex + rows);
indlist[tribaseindex++] = (short)(pointbaseindex + 1);
indlist[tribaseindex++] = (short)(pointbaseindex + rows + 1);
indlist[tribaseindex++] = (short)(pointbaseindex + rows);
}
}

ClientSize = new Size(800, 600);
}

int frames = 0;
Stopwatch stop;
private void timer1_Tick(object sender, EventArgs e)
{
if (device == null)
return;

device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0);

device.Transform.View = Matrix.LookAtLH(new Vector3(xPos, yPos, -zoom), new Vector3(xPos, yPos, 0), new Vector3(0, 1, 0));
device.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)this.Width / this.Height, 0f, 10f);

Matrix mat = Matrix.Multiply(device.Transform.View, device.Transform.Projection);
device.SetVertexShaderConstant(0, mat);

int its = (int)Math.Round(128.0 / (Math.Pow(zoom, 0.25)));
device.SetPixelShaderConstant(7, new Vector4(its, its, its, its));

device.BeginScene();

device.DrawIndexedUserPrimitives(PrimitiveType.TriangleList, 0, rows * rows, (rows - 1) * (rows - 1) * 2, indlist, true, texels);

device.EndScene();
device.Present();

this.Text = frames + " Fr, " + Math.Round((double)Stopwatch.Frequency / stop.ElapsedTicks) + " FPS, " + its + " Iterations, Camera: ("+xPos+","+yPos+")";
frames++;
Console.WriteLine(DateTime.Now + ": " + this.Text);

stop.Reset();
stop.Start();
}

private void FractalForm_Resize(object sender, EventArgs e)
{
timer1.Stop();

PresentParameters presentParams = new PresentParameters();
presentParams.Windowed = true;
presentParams.SwapEffect = SwapEffect.Copy;
presentParams.AutoDepthStencilFormat = DepthFormat.D16;
presentParams.EnableAutoDepthStencil = true;

device = new Device(0, DeviceType.Hardware, this, CreateFlags.HardwareVertexProcessing, presentParams);

device.RenderState.CullMode = Cull.None;
device.RenderState.Lighting = false;
device.VertexFormat = CustomVertex.PositionTextured.Format;

ShaderFlags shaderFlags = ShaderFlags.None;

Assembly assembly = Assembly.GetExecutingAssembly();

string[] d = assembly.GetManifestResourceNames();
Stream stream = assembly.GetManifestResourceStream("FractalFast0r.Resources.shaders.txt");
string errors = "";
ConstantTable consts;
GraphicsStream gs = ShaderLoader.CompileShaderFromStream(stream, "vs_main", null, null, "vs_3_0", shaderFlags, out errors, out consts);
VertexShader vs = new VertexShader(device, gs);
gs.Close();
device.VertexShader = vs;

stream.Seek(0, System.IO.SeekOrigin.Begin);

gs = ShaderLoader.CompileShaderFromStream(stream, "ps_main", null, null, "ps_3_0", shaderFlags, out errors, out consts);
PixelShader ps = new PixelShader(device, gs);
gs.Close();
stream.Close();
device.PixelShader = ps;

stop = new Stopwatch();
stop.Start();
timer1.Start();
}

int lastX = 0, lastY = 0;
private void FractalForm_MouseMove(object sender, MouseEventArgs e)
{
if ((e.Button & MouseButtons.Left) > 0)
{
//broken. meh. close nuff for now.
float zoomFactor = zoom / (0.9f * this.Width * (this.Width / this.Height));
xPos -= (e.X - lastX) * zoomFactor;
yPos += (e.Y - lastY) * zoomFactor;
Console.WriteLine("Moved!");
}
lastX = e.X;
lastY = e.Y;
}

private void FractalForm_MouseWheel(object sender, MouseEventArgs e)
{
if (e.Delta != 0)
{
zoom *= 1f - (e.Delta / 120f / 10f);
}
}
}
}
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