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04. Customization

DYLO Gaming edited this page Jul 26, 2024 · 2 revisions

🏃🏻‍♂️ Movement & Bone Setup

Click on your character, scroll to the FS_Component, and click on it

The Anim / Move Type struct contains the bone group, movement type, strength, and particle details

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The bone/socket group uses specific bones/sockets to use in the next struct

Type Of Movement is for your records
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Spelling variations consists of the words the animation name has that is checked when the AN_Notify triggers it

Bone / Socket is where you specify the bone group name and bones/sockets you’ll use, the trace distance, and either forward/backward, or up/down

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Crawling uses “Both” group which uses both hands and feet Particles and Sounds is where you specify the spelling of surface types to check, sounds, and particles to generate along with their size You can also set offsets, show the line trace, and access debugging options

☀ Particles & Sounds

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This is where you specify the spelling of surface types to check, sounds, and particles to generate along with their size You can also set offsets, show the line trace, and access debugging options

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You can also set offsets, show the line trace, and access debugging options

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