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04. Customization
Click on your character, scroll to the FS_Component, and click on it
The Anim / Move Type struct contains the bone group, movement type, strength, and particle details
The bone/socket group uses specific bones/sockets to use in the next struct Type Of Movement is for your records |
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Spelling variations consists of the words the animation name has that is checked when the AN_Notify triggers it
Bone / Socket is where you specify the bone group name and bones/sockets you’ll use, the trace distance, and either forward/backward, or up/down
Crawling uses “Both” group which uses both hands and feet Particles and Sounds is where you specify the spelling of surface types to check, sounds, and particles to generate along with their size You can also set offsets, show the line trace, and access debugging options
This is where you specify the spelling of surface types to check, sounds, and particles to generate along with their size You can also set offsets, show the line trace, and access debugging options
You can also set offsets, show the line trace, and access debugging options