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75
Resources/Prototypes/_FTL/Entities/Clothing/Head/hardsuit-helmets.yml
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- type: entity | ||
parent: ClothingHeadHardsuitWithLightBase | ||
id: ClothingHeadHelmetHardsuitFSCCombat | ||
noSpawn: true | ||
name: FSC Standard Combat Hardsuit Helmet | ||
description: An armored helmet built for stabilization and space combat. | ||
components: | ||
- type: Sprite | ||
sprite: _FTL/Clothing/Head/Hardsuits/fsccombat.rsi | ||
- type: Clothing | ||
sprite: _FTL/Clothing/Head/Hardsuits/fsccombat.rsi | ||
- type: PointLight | ||
color: green | ||
- type: PressureProtection | ||
highPressureMultiplier: 0.08 | ||
lowPressureMultiplier: 1000 | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.9 | ||
Slash: 0.9 | ||
Piercing: 0.9 | ||
Heat: 0.9 | ||
|
||
- type: entity | ||
parent: ClothingHeadHardsuitWithLightBase | ||
id: ClothingHeadHelmetHardsuitFSCElite | ||
noSpawn: true | ||
name: FSC Elite Combat Helmet | ||
description: An elite version of the FSC Standard Combat Helmet sporting superior fireproof armor and more mobility. | ||
components: | ||
- type: Sprite | ||
sprite: _FTL/Clothing/Head/Hardsuits/fscelite.rsi | ||
- type: Clothing | ||
sprite: _FTL/Clothing/Head/Hardsuits/fscelite.rsi | ||
- type: PointLight | ||
color: white | ||
- type: PressureProtection | ||
highPressureMultiplier: 0.08 | ||
lowPressureMultiplier: 1000 | ||
- type: TemperatureProtection | ||
coefficient: 0.005 | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.9 | ||
Slash: 0.9 | ||
Piercing: 0.9 | ||
Heat: 0.9 | ||
|
||
- type: entity | ||
parent: ClothingHeadHardsuitWithLightBase | ||
id: ClothingHeadHelmetHardsuitFSCCommander | ||
noSpawn: true | ||
name: FSC Commander Combat Helmet | ||
description: The built in helmet of the FSC Commander Hardsuit, has a small green insignia to differentiate between it and the elite helmet. | ||
components: | ||
- type: Sprite | ||
sprite: _FTL/Clothing/Head/Hardsuits/fsccommander.rsi | ||
- type: Clothing | ||
sprite: _FTL/Clothing/Head/Hardsuits/fsccommander.rsi | ||
- type: PointLight | ||
color: white | ||
- type: PressureProtection | ||
highPressureMultiplier: 0.08 | ||
lowPressureMultiplier: 1000 | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.80 | ||
Slash: 0.80 | ||
Piercing: 0.80 | ||
Heat: 0.80 | ||
Radiation: 0.80 | ||
Caustic: 0.95 |
97 changes: 97 additions & 0 deletions
97
Resources/Prototypes/_FTL/Entities/Clothing/OuterClothing/hardsuits.yml
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# FSC Combat Suits | ||
- type: entity | ||
parent: ClothingOuterHardsuitBase | ||
id: ClothingOuterHardsuitFSCCombat | ||
name: FSC Standard Combat Hardsuit | ||
description: An armored hardsuit built for stabilization and space combat. | ||
components: | ||
- type: Sprite | ||
sprite: _FTL/Clothing/OuterClothing/Hardsuits/fsccombat.rsi | ||
- type: Clothing | ||
sprite: _FTL/Clothing/OuterClothing/Hardsuits/fsccombat.rsi | ||
- type: PressureProtection | ||
highPressureMultiplier: 0.05 | ||
lowPressureMultiplier: 1000 | ||
- type: ExplosionResistance | ||
damageCoefficient: 0.5 | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.5 | ||
Slash: 0.5 | ||
Piercing: 0.5 | ||
Heat: 0.5 | ||
Radiation: 0.5 | ||
Caustic: 0.5 | ||
- type: ClothingSpeedModifier | ||
walkModifier: 0.80 | ||
sprintModifier: 0.80 | ||
- type: ToggleableClothing | ||
clothingPrototype: ClothingHeadHelmetHardsuitFSCCombat | ||
|
||
- type: entity | ||
parent: ClothingOuterHardsuitBase | ||
id: ClothingOuterHardsuitFSCElite | ||
name: FSC Elite Combat Hardsuit | ||
description: An elite version of the FSC Standard Combat Hardsuit sporting superior fireproof armor and more mobility. | ||
components: | ||
- type: Sprite | ||
sprite: _FTL/Clothing/OuterClothing/Hardsuits/fscelite.rsi | ||
- type: Clothing | ||
sprite: _FTL/Clothing/OuterClothing/Hardsuits/fscelite.rsi | ||
- type: PressureProtection | ||
highPressureMultiplier: 0.02 | ||
lowPressureMultiplier: 1000 | ||
- type: TemperatureProtection | ||
coefficient: 0.001 | ||
- type: ExplosionResistance | ||
damageCoefficient: 0.3 | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.4 | ||
Slash: 0.4 | ||
Piercing: 0.4 | ||
Heat: 0.05 | ||
Radiation: 0.25 | ||
Caustic: 0.5 | ||
- type: ClothingSpeedModifier | ||
walkModifier: 0.9 | ||
sprintModifier: 0.9 | ||
- type: ToggleableClothing | ||
clothingPrototype: ClothingHeadHelmetHardsuitFSCElite | ||
|
||
- type: entity | ||
parent: ClothingOuterHardsuitBase | ||
id: ClothingOuterHardsuitFSCCommander | ||
name: FSC Commander Combat Hardsuit | ||
description: A rare special hardsuit given out to commanders and generals in FSC fleets, sports extremely light and powerful armor, with a thin layer of vacuum around the lining of the suit allowing zero heat transfer to occur, the perfect fire/ice proof armor. | ||
components: | ||
- type: Sprite | ||
sprite: _FTL/Clothing/OuterClothing/Hardsuits/fsccommander.rsi | ||
- type: Clothing | ||
sprite: _FTL/Clothing/OuterClothing/Hardsuits/fsccommander.rsi | ||
- type: PressureProtection | ||
highPressureMultiplier: 0.02 | ||
lowPressureMultiplier: 1000 | ||
- type: TemperatureProtection | ||
coefficient: 0.001 | ||
- type: ExplosionResistance | ||
damageCoefficient: 0.2 | ||
- type: Armor | ||
modifiers: | ||
coefficients: | ||
Blunt: 0.3 | ||
Slash: 0.3 | ||
Piercing: 0.3 | ||
Heat: 0.01 | ||
Cold: 0.01 | ||
Shock: 0 | ||
Radiation: 0.25 | ||
Caustic: 0.5 | ||
- type: ClothingSpeedModifier | ||
walkModifier: 1.0 | ||
sprintModifier: 1.0 | ||
- type: ToggleableClothing | ||
clothingPrototype: ClothingHeadHelmetHardsuitFSCCommander | ||
|
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.../Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/combat-equipped-HELMET.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/icon-flash.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/icon.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "icon-flash" | ||
}, | ||
{ | ||
"name": "combat-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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...ces/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/off-equipped-HELMET.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/off-inhand-left.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/off-inhand-right.png
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...rces/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/on-equipped-HELMET.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/on-inhand-left.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccombat.rsi/on-inhand-right.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccommander.rsi/icon-flash.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccommander.rsi/icon.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fsccommander.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from vg at commit https://github.com/vgstation-coders/vgstation13/commit/a16e41020a93479e9a7e2af343b1b74f7f2a61bd", | ||
|
||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "icon-flash" | ||
}, | ||
{ | ||
"name": "off-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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.../Textures/_FTL/Clothing/Head/Hardsuits/fsccommander.rsi/off-equipped-HELMET.png
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...rces/Textures/_FTL/Clothing/Head/Hardsuits/fsccommander.rsi/off-inhand-left.png
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...s/Textures/_FTL/Clothing/Head/Hardsuits/fsccommander.rsi/on-equipped-HELMET.png
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...urces/Textures/_FTL/Clothing/Head/Hardsuits/fsccommander.rsi/on-inhand-left.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fscelite.rsi/icon-flash.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fscelite.rsi/icon.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fscelite.rsi/meta.json
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---|---|---|
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from vg at commit https://github.com/vgstation-coders/vgstation13/commit/a16e41020a93479e9a7e2af343b1b74f7f2a61bd", | ||
|
||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "icon-flash" | ||
}, | ||
{ | ||
"name": "off-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "off-inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-equipped-HELMET", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "on-inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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...rces/Textures/_FTL/Clothing/Head/Hardsuits/fscelite.rsi/off-equipped-HELMET.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fscelite.rsi/off-inhand-left.png
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Resources/Textures/_FTL/Clothing/Head/Hardsuits/fscelite.rsi/off-inhand-right.png
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...urces/Textures/_FTL/Clothing/Head/Hardsuits/fscelite.rsi/on-equipped-HELMET.png
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.../_FTL/Clothing/OuterClothing/Hardsuits/fsccombat.rsi/equipped-OUTERCLOTHING.png
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Resources/Textures/_FTL/Clothing/OuterClothing/Hardsuits/fsccombat.rsi/meta.json
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---|---|---|
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "equipped-OUTERCLOTHING", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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Resources/Textures/_FTL/Clothing/OuterClothing/Hardsuits/fsccommander.rsi/meta.json
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---|---|---|
@@ -0,0 +1,26 @@ | ||
{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "equipped-OUTERCLOTHING", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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Resources/Textures/_FTL/Clothing/OuterClothing/Hardsuits/fscelite.rsi/meta.json
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---|---|---|
@@ -0,0 +1,26 @@ | ||
{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from vg at commit https://github.com/vgstation-coders/vgstation13/commit/a16e41020a93479e9a7e2af343b1b74f7f2a61bd", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "equipped-OUTERCLOTHING", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
} | ||
] | ||
} |