This project was created for Unity's Hackweek 2021. I worked in a team to prototype custom scripts to enable Dynamic Attach Points
, and Multi Grabbable Objects
that create more realistic two-handed interactions.
Personally, I worked on creating a bow and arrow interaction, as well as a hockey stick interaction. I also helped iterate on the custom scripts to allow for more flexibility when creating two-handed interactions. I also worked on creating custom animated hands to simulate grabbing and trigger interactions.
Below is a demo of all the interactions featured in this repo:
hw21-1180-xr-interaction-with-two-hands.mp4
You can try it yourself on Oculus Quest 2 by downloading the build here.
Moving forward, I hope to integrate some of these concepts and ideas into future projects to create more realistic and flexible interactions in XR.