feat(es_extended/client/modules/death): add gameEventTriggered for pl… #1606
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feat(es_extended/client/modules/death): add gameEventTriggered for player death handling
Description
This merge request implements the
gameEventTriggered
event to handle player deaths. The logic distinguishes between deaths caused by another player (Death:ByPlayer
) and natural causes (Death:Natural
), ensuring code robustness and optimization.Key Changes
gameEventTriggered
to manageCEventNetworkEntityDamage
for player death detection.Death:ByPlayer
: Handles deaths caused by other players.Death:Natural
: Handles deaths from natural causes.Death:ResetValues
: Resets death-related data after processing.esx:onPlayerDeath
.Checklist
Rationale
Thank you for reviewing this PR and helping improve death handling in ESX! 🎉