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let SDL_Mixer do the actual sound mixing (#43)
* add a dummy fx_mixer.c template * let SDL_Mixer do the actual sound mixing * fixes * more fixes * next fix * add a SDL_Mixer version guard * provide an alternative per-channel FX_SetVolume() implementation for SDL_Mixer < 2.6.0 * cosmetics * immediately stop music on Windows in CP_Quit() Instead of fading it out, that is, because on Windows changing the music channel volume affects the sfx channels as well. Fixes #8
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