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update README.md
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fgsfdsfgs committed Feb 24, 2018
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Expand Up @@ -11,7 +11,6 @@ Any other GoldSrc mod/game would require some modifications to be able to hardli
## Status/Known issues
You can create issues for anything that is not listed here.
* Graphics:
* skybox textures render as the "missing texture" texture;
* dynamic lights cause artifacts in lightmaps, esp. if the dlight hits a transparent surface;
* model lighting is somewhat broken: there's no normals or glShadeModel;
* if the engine fails to load a texture for a decal or sprite it will infinitely retry loading it, lagging the game to hell;
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* deadzones are hardcoded and there's no analog rescaling.
* Game:
* saving/loading and map transitions via changelevel need extensive testing;
* cl_lw breaks a lot of weapons (or does it?), so keep it disabled for now;
* player's guns produce no bullet impact decals, sparks, brass or tracers, or produce them at the wrong location; other guns (enemies' and mounted) seem to work fine in this regard;
* func_breakable gibs don't spawn or spawn at the wrong location;
* func_pushables slide endlessly after you push them as if there's no friction;
* HLSDK is statically linked into the engine executable, so there's no easy way to change/port mods.
* Misc:
* code quality is absolute ass, there's ifdefs everywhere, will have to either remove them and make a standalone port or add Vita as a platform properly;
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