Skip to content

Release 3

Pre-release
Pre-release
Compare
Choose a tag to compare
@fgsfdsfgs fgsfdsfgs released this 09 Mar 17:30
· 40 commits to master since this release

Make sure you have followed the instructions correctly and read the README before asking anything.

Notable changes

  • somewhat better performance;
  • now uses dynamic game libraries instead of hardlinked HLSDK;
  • basic touch support.

WARNING: This release is probably incompatible with savegames from Release 1 and Release 2. If the game crashes after you die or when you load a save, delete your old saves.

Important notes

  • If you already had Release 2 installed, redo only steps 2-4 from the list below.
  • If you already had Release 1 installed with the full version of Half-Life before this, redo only steps 2-4 from the list below.
  • If you already had Release 1 installed with Half-Life Uplink, remove the whole xash3d folder and reinstall everything from scratch.

Installation guide

  1. Copy the valve directory from your Half-Life installation (preferably the Steam version, but WON or stuff like Day One probably works as well) to ux0:/data/xash3d/ on your Vita. If you don't have access to a Half-Life installation, you can use the data files from the free demo version of HL, Half-Life Uplink. In that case, just extract this archive to ux0:/ on your Vita.
  2. Extract data.zip to ux0:/ on your Vita. Replace everything if asked.
  3. Install the VPK.
  4. Run it. If you only have Uplink installed, make sure that you select Half-Life Uplink in the launcher.

Mods supported out-of-the-box

data.zip for this release includes game libraries for the following games/mods:

  • Half-Life (and HL: Uplink)
  • Half-Life: Blue Shift
  • Half-Life: Opposing Force

To install a game/mod, copy its data folder (bshift for Blue Shift, gearbox for Opposing Force) to ux0:/data/xash3d/ without replacing files.

Any Half-Life mods that don't use custom code (no cl_dlls or dlls in the mod folder, e.g. USS Darkstar) are also supported. Most other mods that do have custom code (e.g. Counter-Strike, Team Fortress Classic) require porting of their game libraries to the Vita, however some work fine without their DLLs (They Hunger 1, CAGED, Afraid of Monsters).