Handle ping/pong events in ASGIWebSocketAsyncNetworkStream
#59
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We've been occasionally hitting errors in CI apparently due to our ASGI app receiving Ping events in our tests, and hitting the error just below the lines added in this PR.
I don't know if there's a reason not to make this change but figured I would propose it. If there's a better solution than what is proposed here, any insight would be appreciated.