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Compile and Build Information
Visual Pinball Engine is meant to be used as a Unity package.
After installing the Visual Pinball Engine package, Unity recursively searches all directories in the package for *.asmdef
(Assembly Definition) files. Upon finding an *.asmdef
file, it then recursively compiles all C# source code starting in the same directory and creates a managed dll. All managed dlls are copied to the Unity project's Library/Script/Assemblies
folder:
➜ pwd
/Users/vpe/Desktop/vpe_project/Library/ScriptAssemblies
➜ ls -la | grep VisualPinball | grep dll
-rw-r--r-- 1 vpe staff 85504 Aug 25 07:38 VisualPinball.Engine.Test.dll
-rw-r--r-- 1 vpe staff 278528 Aug 25 07:38 VisualPinball.Engine.dll
-rw-r--r-- 1 vpe staff 131584 Aug 25 07:38 VisualPinball.Unity.Editor.dll
-rw-r--r-- 1 vpe staff 14336 Aug 25 07:38 VisualPinball.Unity.Patcher.dll
-rw-r--r-- 1 vpe staff 8704 Aug 25 07:38 VisualPinball.Unity.Test.dll
-rw-r--r-- 1 vpe staff 237568 Aug 25 07:38 VisualPinball.Unity.dll
In addition to *.asmdef
files, Unity will look for other assets a too, such as *.dll
files and native libraries (*.dylib
, *.so
).
It is important to note that certain folders are ignored when the package is added:
- Folders which start with
.
- Folders which end with
~
Visual Pinball Engine leverages these naming strategies which will be documented below.
See https://docs.unity3d.com/Manual/SpecialFolders.html for more information