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fuzzdeveloper committed May 1, 2019
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157 changes: 157 additions & 0 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results

[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
.vs/

# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
*.ncrunch*
.*crunch*.local.xml

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.Publish.xml

# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
packages/

# Windows Azure Build Output
csx
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
App_Data/*.mdf
App_Data/*.ldf


#LightSwitch generated files
GeneratedArtifacts/
_Pvt_Extensions/
ModelManifest.xml

# =========================
# Windows detritus
# =========================

# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Mac desktop service store files
.DS_Store
25 changes: 25 additions & 0 deletions IdleShutdown.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2046
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IdleShutdown", "IdleShutdown\IdleShutdown.csproj", "{BED6D4AE-A833-4047-89CD-E28650B29C66}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BED6D4AE-A833-4047-89CD-E28650B29C66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BED6D4AE-A833-4047-89CD-E28650B29C66}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BED6D4AE-A833-4047-89CD-E28650B29C66}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BED6D4AE-A833-4047-89CD-E28650B29C66}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B6CAD42E-35A8-4A4B-BD03-B87C85698FE2}
EndGlobalSection
EndGlobal
51 changes: 51 additions & 0 deletions IdleShutdown/IdleShutdown.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BED6D4AE-A833-4047-89CD-E28650B29C66}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>IdleShutdown</RootNamespace>
<AssemblyName>IdleShutdown</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
101 changes: 101 additions & 0 deletions IdleShutdown/Program.cs
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using System;
using System.Runtime.InteropServices;
using System.Threading;

namespace IdleShutdown
{
class Program
{
internal struct LASTINPUTINFO
{
public uint cbSize;
public uint dwTime;
}

[DllImport("User32.dll")]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);

private static long GetLastInputTime()
{
LASTINPUTINFO lastInPut = new LASTINPUTINFO();
lastInPut.cbSize = (uint)Marshal.SizeOf(lastInPut);
if (!GetLastInputInfo(ref lastInPut))
{
throw new Exception("Call to GetLastInputInfo failed");
}
return lastInPut.dwTime;
}

[DllImport("powrprof.dll")]
private static extern uint CallNtPowerInformation(int informationLevel, IntPtr lpInputBuffer, uint nInputBufferSize, IntPtr lpOutputBuffer, uint nOutputBufferSize);

private static uint GetSystemExecutionState()
{
int size = Marshal.SizeOf(typeof(ulong));
IntPtr status = Marshal.AllocCoTaskMem(size);
if (0 != CallNtPowerInformation(16, (IntPtr)null, 0, status, (uint)size))
{
Marshal.FreeCoTaskMem(status);
throw new Exception("Call to CallNtPowerInformation failed");
}
uint statusVal = (uint)Marshal.ReadInt32(status);
Marshal.FreeCoTaskMem(status);
return statusVal;
}

static void Main(string[] args)
{
long msIdleBeforeShutdown = -1;
int secondsShutdownTimer = -1;
if (args.Length > 0)
{
try
{
msIdleBeforeShutdown = Convert.ToInt32(args[0]) * 1000L;
secondsShutdownTimer = Convert.ToInt32(args[1]);
}
catch (FormatException)
{
msIdleBeforeShutdown = -1;
secondsShutdownTimer = -1;
}
}
if (msIdleBeforeShutdown < 0 || secondsShutdownTimer < 0)
{
System.Windows.Forms.MessageBox.Show("Usage:\n IdleShutdown [idle-time] [shutdown-time]\n\nNote: Time specified in seconds", "Invalid Parameters Used");
Environment.ExitCode = 1;
return;
}
//run the idle detection and call to shutdown.exe in an endless loop - that way if user
//aborts shutdown (via shutdown /a) we loop back to detecting next idle condition
while (true)
{
while (true)
{
//GetSystemExecutionState() will return value other than 0 if movie player running, network share in use, etc
if (0 != GetSystemExecutionState())
{
Thread.Sleep((int)(int.MaxValue & msIdleBeforeShutdown));
continue;
}
long lastInputTime = Environment.TickCount - GetLastInputTime();
if (msIdleBeforeShutdown <= lastInputTime)
break;
Thread.Sleep((int)(int.MaxValue & (msIdleBeforeShutdown - lastInputTime)));
}
System.Diagnostics.Process pProcess = new System.Diagnostics.Process();
pProcess.StartInfo.FileName = @"shutdown.exe";
pProcess.StartInfo.Arguments = "/s /t " + secondsShutdownTimer;
pProcess.StartInfo.UseShellExecute = false;
pProcess.StartInfo.RedirectStandardOutput = true;
pProcess.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
pProcess.StartInfo.CreateNoWindow = true;
pProcess.Start();
pProcess.WaitForExit();
pProcess.Dispose();
Thread.Sleep(secondsShutdownTimer * 1000 + 16000);
}

}
}
}
36 changes: 36 additions & 0 deletions IdleShutdown/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("IdleShutdown")]
[assembly: AssemblyDescription("Shutdown computer when idle")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IdleShutdown")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("bed6d4ae-a833-4047-89cd-e28650b29c66")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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