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The return of meta shaders, plus extra
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Colman Davenport authored and Colman Davenport committed Mar 27, 2017
1 parent 35946e2 commit 298eeee
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Showing 21 changed files with 363 additions and 399 deletions.
196 changes: 0 additions & 196 deletions Dyes/MetaDyeInfo.cs

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126 changes: 0 additions & 126 deletions Dyes/MetaDyeLoader.cs

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36 changes: 12 additions & 24 deletions ShaderLib.csproj
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
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</ProjectExtensions>
<PropertyGroup>
</PropertyGroup>
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<Reference Include="System.Configuration">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\System.Configuration.dll</HintPath>
</Reference>
<Reference Include="Terraria">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\Terraria.exe</HintPath>
</Reference>
<Reference Include="FNA">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\FNA.dll</HintPath>
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<Reference Include="System.Windows.Forms">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\System.Windows.Forms.dll</HintPath>
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<Reference Include="Ionic.Zip.CF">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\Ionic.Zip.CF.dll</HintPath>
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<Reference Include="MP3Sharp">
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<Reference Include="mscorlib">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\mscorlib.dll</HintPath>
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<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\Newtonsoft.Json.dll</HintPath>
<Reference Include="Terraria">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\Terraria.app\Contents\MacOS\Terraria.exe</HintPath>
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<Reference Include="Steamworks.NET">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\Steamworks.NET.dll</HintPath>
<Reference Include="FNA">
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</ItemGroup>
<ItemGroup>
Expand All @@ -126,8 +116,6 @@
<ItemGroup>
<Compile Include="ShaderLibMod.cs" />
<Compile Include="ShaderReflections.cs" />
<Compile Include="Dyes\MetaDyeInfo.cs" />
<Compile Include="Dyes\MetaDyeLoader.cs" />
<Compile Include="Dyes\ModDyePlayer.cs" />
<Compile Include="Shaders\ProjectileShader.cs" />
<Compile Include="Shaders\ItemShader.cs" />
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