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Added travel using an elytra feature, the RepairToolTask and some edits around that #194
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@@ -124,6 +124,16 @@ public void setAllowWalkThroughFlowingWater(boolean value) { | |
current().applyState(); | ||
} | ||
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//Way of disabling MLG and MobDefense from a task | ||
public boolean disableDefence() { | ||
return current().disableDefence; //get value with mod.getBehaviour().disableDefence() | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Consider making mob defence enabled/disabled an interface. We can talk about how to integrate this later. Discord me if you are interested in learning about this, |
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public void disableDefence(boolean value) { //and set value with mod.getBehaviour().disableDefence(true|false) | ||
current().disableDefence = value; | ||
current().applyState(); | ||
} | ||
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public void setPauseOnLostFocus(boolean pauseOnLostFocus) { | ||
current().pauseOnLostFocus = pauseOnLostFocus; | ||
current().applyState(); | ||
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@@ -246,6 +256,7 @@ class State { | |
// Alto Clef params | ||
public boolean exclusivelyMineLogs; | ||
public boolean forceFieldPlayers; | ||
public boolean disableDefence; | ||
public List<Predicate<Entity>> avoidDodgingProjectile = new ArrayList<>(); | ||
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public List<Predicate<Entity>> excludeFromForceField = new ArrayList<>(); | ||
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@@ -0,0 +1,21 @@ | ||
package adris.altoclef.commands; | ||
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import adris.altoclef.AltoClef; | ||
import adris.altoclef.commandsystem.Arg; | ||
import adris.altoclef.commandsystem.ArgParser; | ||
import adris.altoclef.commandsystem.Command; | ||
import adris.altoclef.commandsystem.CommandException; | ||
import adris.altoclef.tasks.movement.GetToXZWithElytraTask; | ||
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public class GotoWithElytraCommand extends Command { | ||
public GotoWithElytraCommand() throws CommandException { | ||
super("elytra", "Tell bot to travel to a set of coordinates using Elytra", new Arg(Integer.class, "x"), new Arg(Integer.class, "z")); | ||
} | ||
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@Override | ||
protected void call(AltoClef mod, ArgParser parser) throws CommandException { | ||
int x = parser.get(Integer.class); | ||
int z = parser.get(Integer.class); | ||
mod.runUserTask(new GetToXZWithElytraTask(x,z), this::finish); | ||
} | ||
} |
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@@ -0,0 +1,197 @@ | ||
package adris.altoclef.tasks.misc; | ||
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import adris.altoclef.AltoClef; | ||
import adris.altoclef.Debug; | ||
import adris.altoclef.tasks.entity.KillEntityTask; | ||
import adris.altoclef.tasks.movement.GetToBlockTask; | ||
import adris.altoclef.tasks.movement.TimeoutWanderTask; | ||
import adris.altoclef.tasksystem.Task; | ||
import adris.altoclef.util.ItemTarget; | ||
import adris.altoclef.util.helpers.StorageHelper; | ||
import adris.altoclef.util.slots.Slot; | ||
import adris.altoclef.util.slots.PlayerSlot; | ||
import adris.altoclef.util.helpers.ItemHelper; | ||
import net.minecraft.item.Items; | ||
import baritone.api.utils.input.Input; | ||
import net.minecraft.entity.mob.ZombieEntity; | ||
import net.minecraft.entity.ExperienceOrbEntity; | ||
import adris.altoclef.util.csharpisbetter.TimerGame; | ||
import adris.altoclef.util.helpers.LookHelper; | ||
import baritone.api.utils.Rotation; | ||
import net.minecraft.entity.Entity; | ||
import net.minecraft.nbt.NbtCompound; | ||
import net.minecraft.nbt.NbtElement; | ||
import net.minecraft.item.ItemStack; | ||
import java.util.List; | ||
import java.util.Optional; | ||
import java.util.Arrays; | ||
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public class RepairToolTask extends Task { | ||
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private ItemTarget[] _toRepair; | ||
private boolean _finished; | ||
private final TimerGame _throwTimer = new TimerGame(0.5); | ||
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public RepairToolTask(ItemTarget... toRepair) { | ||
_toRepair = toRepair; | ||
} | ||
public RepairToolTask() { //If this task is called without itemtarget, repair anything we can | ||
this( | ||
new ItemTarget(ItemHelper.NETHERITE_ARMORS), | ||
new ItemTarget(ItemHelper.NETHERITE_TOOLS), | ||
new ItemTarget(Items.ELYTRA), | ||
new ItemTarget(ItemHelper.DIAMOND_ARMORS), | ||
new ItemTarget(ItemHelper.DIAMOND_TOOLS), | ||
new ItemTarget(ItemHelper.IRON_ARMORS), | ||
new ItemTarget(ItemHelper.IRON_TOOLS), | ||
new ItemTarget(ItemHelper.GOLDEN_ARMORS), | ||
new ItemTarget(ItemHelper.GOLDEN_TOOLS), | ||
new ItemTarget(ItemHelper.STONE_TOOLS), | ||
new ItemTarget(ItemHelper.LEATHER_ARMORS), | ||
new ItemTarget(ItemHelper.WOODEN_TOOLS), | ||
new ItemTarget(Items.FISHING_ROD), | ||
new ItemTarget(Items.FLINT_AND_STEEL), | ||
new ItemTarget(Items.CARROT_ON_A_STICK), | ||
new ItemTarget(Items.SHEARS), | ||
new ItemTarget(Items.BOW), | ||
new ItemTarget(Items.SHIELD), | ||
new ItemTarget(Items.TRIDENT), | ||
new ItemTarget(Items.CROSSBOW), | ||
new ItemTarget(Items.WARPED_FUNGUS_ON_A_STICK), | ||
new ItemTarget(Items.BOW) | ||
); | ||
} | ||
@Override | ||
protected void onStart(AltoClef mod) { | ||
_throwTimer.reset(); | ||
_toRepair = Arrays.stream(_toRepair).filter(target -> needRepair(mod, target)).toArray(ItemTarget[]::new); //Filter out items type we can't repair | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is rerun in |
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Optional<ItemTarget> ItemTargetOPTRepair = Arrays.stream(_toRepair).findFirst(); //Get the first element in our list | ||
if (!ItemTargetOPTRepair.isPresent()) { | ||
Debug.logWarning("There is nothing to repair"); | ||
} | ||
} | ||
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@Override | ||
protected Task onTick(AltoClef mod) { | ||
//We start this task by filtering out every item type that we can't repair : | ||
//All items without mending or with no damage | ||
_toRepair = Arrays.stream(_toRepair).filter(target -> needRepair(mod, target)).toArray(ItemTarget[]::new); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'd make |
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//After that, we get the first item type to repair on the list | ||
Optional<ItemTarget> ItemTargetOPTRepair = Arrays.stream(_toRepair).findFirst(); | ||
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if (ItemTargetOPTRepair.isPresent()) { //If the list is not empty | ||
ItemTarget ItemTargetRepair = ItemTargetOPTRepair.get(); //We get the (real) first item on the list | ||
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List<Slot> SlotRepair = mod.getItemStorage().getSlotsWithItemPlayerInventory(false, ItemTargetRepair.getMatches()); //And we get a list of every slot with that item | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Java uses lowerCamelCase for local variables ( |
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Slot SlotRepairTarget = new PlayerSlot(-1); //Placeholder slot, will never get used if not replaced | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why not use null as a placeholder instead? -1 can be mistaken for the cursor slot. |
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boolean FoundSomethingToRepair = false; //Will be set if we find the slot with the item to repair | ||
for (int i = 0; i < SlotRepair.size(); ++i) { //For every item slot that is on our list | ||
if (!FoundSomethingToRepair & StorageHelper.getItemStackInSlot(SlotRepair.get(i)).getDamage() != 0) { //if we can repair it | ||
if (haveMending(mod,StorageHelper.getItemStackInSlot(SlotRepair.get(i)))) { //and it have mending | ||
SlotRepairTarget = SlotRepair.get(i); //Replace the placeholder slot with the slot we found | ||
FoundSomethingToRepair = true; | ||
} | ||
} | ||
} | ||
if (FoundSomethingToRepair) { //If we found our slot, we can now repair the item ! | ||
setDebugState("Repairing "+StorageHelper.getItemStackInSlot(SlotRepairTarget).getName().getString()); | ||
if (!_throwTimer.elapsed()){ //If we just used a experience bottle, get the item in our hand to repair | ||
mod.getSlotHandler().forceEquipSlot(SlotRepairTarget); | ||
return null; | ||
} | ||
//Get the nearest experience orb | ||
Optional<Entity> expentityOPT = mod.getEntityTracker().getClosestEntity(mod.getPlayer().getPos(), ExperienceOrbEntity.class); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is an annoying gotcha, but avoid always gunning for the closest entity/block. There could be a ping-pong pattern of the bot getting stuck between two targets (https://youtu.be/uROEqwyzn3o?t=6946) Using return new DoToClosestEntityTask(entity -> {
// Make sure our repair item is equipped when we're about to collect the orb!
if (entity.isInRange(mod.getPlayer(), 3)) {
mod.getSlotHandler().forceEquipSlot(SlotRepairTarget);
}
return new GetToEntityTask(entity);
}); There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Interesting ... maybe this is why my @pickup task likes to shit itself sometimes |
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if (expentityOPT.isPresent()) { //if there is one | ||
Entity expentity = expentityOPT.get(); //get it | ||
if (expentity.getBlockPos().isWithinDistance(mod.getPlayer().getPos(), 3)) { //and if the orb is near the player | ||
mod.getSlotHandler().forceEquipSlot(SlotRepairTarget); //get the item in our hand to repair the item | ||
}; | ||
return new GetToBlockTask(expentity.getBlockPos()); //go to the orb too | ||
} | ||
if (mod.getItemStorage().hasItem(Items.EXPERIENCE_BOTTLE)) { //if we have some experience bottle | ||
if (_throwTimer.elapsed()) { //the timer for throwing a experience bottle | ||
if (!LookHelper.isLookingAt(mod, new Rotation(0, 90))) { | ||
LookHelper.lookAt(mod, new Rotation(0, 90)); //Look at our feet | ||
} | ||
mod.getSlotHandler().forceEquipItem(Items.EXPERIENCE_BOTTLE); //equip it | ||
mod.getInputControls().tryPress(Input.CLICK_RIGHT); //and throw it | ||
_throwTimer.reset(); | ||
} | ||
return null; | ||
} | ||
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//So we don't have any experience bottle, we will kill some zombies to get XP | ||
Optional<Entity> entity = mod.getEntityTracker().getClosestEntity(mod.getPlayer().getPos(), ZombieEntity.class); //Find a zombie | ||
if (entity.isPresent()) { | ||
return new KillEntityTask(entity.get()); //And kill it | ||
} | ||
return new TimeoutWanderTask(); //If there is no zombie, wander | ||
} | ||
} //If there is no items in the list of itemtype to repair, it means there is nothing to repair :) | ||
_finished = true; | ||
return null; | ||
} | ||
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@Override | ||
public boolean isFinished(AltoClef mod) { | ||
return _finished; | ||
} | ||
//Check if a type of item can be repaired. | ||
public static boolean needRepair(AltoClef mod, ItemTarget target) { | ||
List<Slot> SlotRepair = mod.getItemStorage().getSlotsWithItemPlayerInventory(false, target.getMatches()); | ||
boolean FoundSomethingToRepair = false; | ||
for (int i = 0; i < SlotRepair.size(); ++i) { | ||
if (!FoundSomethingToRepair & StorageHelper.getItemStackInSlot(SlotRepair.get(i)).getDamage() != 0) { | ||
if (haveMending(mod,StorageHelper.getItemStackInSlot(SlotRepair.get(i)))) { | ||
FoundSomethingToRepair = true; | ||
} | ||
} | ||
} | ||
return FoundSomethingToRepair; | ||
} | ||
//Will get the durability of an item in accordance of the ItemTarget. | ||
//Return the durability of one of the item, or -1 if all targeted items is repaired or doesn't have the targeted item | ||
public static int getDurabilityOfRepairableItem(AltoClef mod, ItemTarget target) { | ||
List<Slot> SlotRepair = mod.getItemStorage().getSlotsWithItemPlayerInventory(false, target.getMatches()); | ||
for (int i = 0; i < SlotRepair.size(); ++i) { | ||
if (StorageHelper.getItemStackInSlot(SlotRepair.get(i)).getDamage() != 0) { | ||
if (haveMending(mod,StorageHelper.getItemStackInSlot(SlotRepair.get(i)))) { | ||
return StorageHelper.getItemStackInSlot(SlotRepair.get(i)).getMaxDamage()-StorageHelper.getItemStackInSlot(SlotRepair.get(i)).getDamage(); | ||
} | ||
} | ||
} | ||
return -1; | ||
} | ||
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//Test if the itemstack have mending on it | ||
public static boolean haveMending(AltoClef mod, ItemStack target) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. EnchantmentHelper.get(itemStack).containsKey(Enchantments.MENDING); |
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boolean canRepair = false; | ||
for (NbtElement elm : target.getEnchantments()) { | ||
NbtCompound comp = (NbtCompound) elm; | ||
if (comp.getString("id").equals("minecraft:mending")) { | ||
canRepair = true; | ||
} | ||
} | ||
return canRepair; | ||
} | ||
@Override | ||
protected void onStop(AltoClef mod, Task interruptTask) { | ||
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} | ||
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@Override | ||
protected boolean isEqual(Task other) { | ||
if (other instanceof RepairToolTask task) { | ||
return Arrays.equals(task._toRepair, _toRepair); | ||
} | ||
return false; | ||
} | ||
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@Override | ||
protected String toDebugString() { | ||
return "Repairing an item"; | ||
} | ||
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} |
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Minor nitpick but the convention we're using to spell this word is
defense
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Also I'd change this to something like
isDefenseDisabled