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NGen

OpenGL obj renderer, soon to be using ImGUI and PBR Click to watch a demo video

JadeMario

SSAO blog post: https://www.geant.pro/blog/SSAOandSSS

Task List (not in order)

  • Simple obj loading
  • ImGUI setup
  • PBR pointlight shading
  • Texture loading
  • Cubemaps
  • IBL Diffuse
  • IBL Specular
  • Shadowmaps
  • Parallax mapping
  • Multi-scattering IBL?
  • Disney BSDF
  • SDFs?
  • Volumetric rendering for fun
  • Deferred rendering pipeline
  • SSAO (still needs some fixes)
  • SSR
  • Clear-coat material
  • Anisotropic materials
  • Dielectrics
  • Post-processing pipeline
  • Bloom
  • Chromatic Aberration
  • Subsurface Scattering (working-ish)

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OpenGL Deferred Renderer

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