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{ | ||
// Make lasers no longer slow zombies (v1_3 did not have this slow so it didn't make sense having this) | ||
// This was already part of porters CS:GO k3 stripper, not sure why this port excluded it | ||
"modify": | ||
{ | ||
"match": | ||
{ | ||
"targetname": "/escape_laser_hurt/" | ||
}, | ||
"delete": | ||
{ | ||
"io": | ||
[ | ||
{ | ||
"inputname": "KeyValue" | ||
} | ||
] | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,25 @@ | ||
{ | ||
// Why are these here? Not part of original map, and significantly changes spawn defence difficulty | ||
"modify": | ||
{ | ||
"match": | ||
{ | ||
"classname": "logic_auto" | ||
}, | ||
"delete": | ||
{ | ||
"io": | ||
[ | ||
{ | ||
"overrideparam": "mp_freezetime 0" | ||
}, | ||
{ | ||
"overrideparam": "zr_infect_spawn_time_min 13" | ||
}, | ||
{ | ||
"overrideparam": "zr_infect_spawn_time_max 13" | ||
} | ||
] | ||
} | ||
} | ||
} |