Variables crashes fixes #1067
Workflow file for this run
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name: Continuous integration | |
on: [push, pull_request] | |
jobs: | |
test: | |
name: Test | |
strategy: | |
matrix: | |
os: [macos-latest, ubuntu-latest, windows-latest] | |
runs-on: ${{ matrix.os }} | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install Node.js | |
uses: actions/[email protected] | |
with: | |
node-version: 16.x | |
- name: Install Godot (Ubuntu) | |
if: matrix.os == 'ubuntu-latest' | |
run: | | |
wget https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_linux.x86_64.zip | |
unzip Godot_v4.3-stable_linux.x86_64.zip | |
sudo mv Godot_v4.3-stable_linux.x86_64 /usr/local/bin/godot | |
chmod +x /usr/local/bin/godot | |
- name: Install Godot (macOS) | |
if: matrix.os == 'macos-latest' | |
run: | | |
curl -L -o Godot.zip https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_macos.universal.zip | |
unzip Godot.zip | |
sudo mv Godot.app /Applications/Godot.app | |
- name: Install Godot (Windows) | |
if: matrix.os == 'windows-latest' | |
run: | | |
Invoke-WebRequest -Uri "https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_win64.exe.zip" -OutFile "Godot.zip" | |
Expand-Archive -Path "Godot.zip" -DestinationPath "C:\Godot" | |
echo "C:\Godot" | Out-File -FilePath $env:GITHUB_PATH -Encoding utf8 -Append | |
- name: Install dependencies | |
run: npm install | |
- name: Run headless test | |
uses: coactions/setup-xvfb@v1 | |
with: | |
run: | | |
npm run compile | |
npm test | |
build: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install Node.js | |
uses: actions/[email protected] | |
with: | |
node-version: 16.x | |
- name: Install dependencies | |
run: npm install | |
- name: Lint and build extension | |
run: | | |
npm run lint | |
npm run package -- --out godot-tools.vsix | |
ls -l godot-tools.vsix | |
- name: Upload extension VSIX | |
uses: actions/[email protected] | |
with: | |
name: godot-tools | |
path: godot-tools.vsix |