Collection of various post processing effects for Unity (Tested with Unity 2020.3.8f1).
- Made for the Post-Processing Stack V2.
- Compatible with the Built-in render pipeline.
- In your Unity projet go to Window/Package Manager
- In the Package Manager window, click on the top left + icon, then choose "Add package from git URL" and paste :
https://github.com/gregoiredelzongle/Gregou-PostProcessing.git
then click on add.
- Go to the Release tab on the right, to get the latest .unitypackage
- Post Processing Stack V2 Quick start
- You can add more effects under "Gregou" dropdown list (see below for effects description).
Dithering effect similar to Lukas Pope's Obra Dinn image effect.
Parameters | Description |
---|---|
Iterations | Error diffusion iterations (more means more diffused noise) |
Sum Bias | Bias for the error diffusion (for more or less aligned patterns) |
Dither Color | Apply optional color inside the dither pattern |
Color Blend | Blend between source image and color for the dither pattern |
Background Color | Apply optional color outside the dither pattern |
Background Color Blend | Blend between source image and color outside the dither pattern |
Edge detection effect using Sobel.
Parameters | Description |
---|---|
Outline Color | Set color for the outline (black by default) |
Background Color | Optional Background color (transparent by default) |
Color Bias | Normal Bias for the sobel algorithm |
Outline Width | Width in pixels |