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Releases: gsjunior86/re4J

v0.0.2-alpha

18 Jul 17:58
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This is an alpha version of the RE4J tech demo.

This release implements sound fx and background music. Also, the gameplay was improved, implementing the traditional tank movement from the classic PSX games.

The player movement logic was moved from the Main Class to a new class (br.gsj.re4j.anim.PlayerMoveControl). Also, the walk animation was split into two (one for each step), and animation sound added by a Tween.

Player selection is not available on this release, only Leon is playable. This is because the Claire model needs mesh optimization. Improvements on 3D models are planned on future releases, so this will be fixed in the future.

v0.0.1-alpha

26 Jun 13:48
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This is an alpha version of the RE4J tech demo.

This version presents the basics, loading a character into an empty scenario, with pre-rendered scenarios from Resident Evil 2 scaled up using Google SR3 (Image Super-Resolution via Iterative Refinement - https://github.com/Janspiry/Image-Super-Resolution-via-Iterative-Refinement) and some enhancements using GIMP.

This first release intends to test the collision system, the triggering system to change camera position and background images, lightning and materials.

This version only runs at 720p windowed, 60 FPS limited

To run:

linux: extract and run the sh file under the directory

windows: extract and run the cmd file under the directory