Miscellanous type-based improvements #353
Merged
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Most of the improvements in this PR come from the replacement of the
invertf()
function with what it actually was,D3DXVECTOR3::operator/
which calculates the reciprocal of the divisor and multiplies the vector by that. Additionally, it would appear that the cause of the mismatch inPlayer::Player
was because ofPlayerRect
not actually usingD3DXVECTOR2
, hence the erroneous presence of its constructor.