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use strict + a bug was fixed thanks to it
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(function() { | ||
"use strict"; | ||
var what = [ | ||
sim.location.custom.coordsJS, | ||
sim.location.custom.name, | ||
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/// Different custom bindings | ||
"use strict"; | ||
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(function() { | ||
var rotateDiv = function(div, angle) { | ||
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(function () { | ||
"use strict"; | ||
sim.persistence.init(); | ||
parseParameters(sim); | ||
ko.applyBindings(sim); | ||
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(function() { | ||
"use strict"; | ||
var enResources = { | ||
"ms": "m/s", | ||
"paused": "(paused)", | ||
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@@ -1,3 +1,4 @@ | ||
"use strict"; | ||
// Time | ||
var updateInterval = 20.0, | ||
headingUpdateSpeed = Math.PI / 4, // Radians __per second__ | ||
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"use strict"; | ||
function degToRad(deg) { | ||
return deg * Math.PI / 180; | ||
} | ||
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(function() { | ||
"use strict"; | ||
function SimulatorViewModel() { | ||
var self = this; | ||
var dropzones = { | ||
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