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Add some reinforcement learning example. (#1090)
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* Add some reinforcement learning example.

* Python initialization.

* Get the example to run.

* Vectorized gym envs for the atari wrappers.

* Get some simulation loop to run.
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LaurentMazare authored Oct 14, 2023
1 parent 9309cfc commit 29c7f25
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5 changes: 5 additions & 0 deletions candle-examples/Cargo.toml
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Expand Up @@ -21,6 +21,7 @@ half = { workspace = true, optional = true }
image = { workspace = true }
intel-mkl-src = { workspace = true, optional = true }
num-traits = { workspace = true }
pyo3 = { version = "0.19.0", features = ["auto-initialize"], optional = true }
rayon = { workspace = true }
safetensors = { workspace = true }
serde = { workspace = true }
Expand Down Expand Up @@ -58,3 +59,7 @@ nccl = ["cuda", "cudarc/nccl", "dep:half"]
[[example]]
name = "llama_multiprocess"
required-features = ["cuda", "nccl", "flash-attn"]

[[example]]
name = "reinforcement-learning"
required-features = ["pyo3"]
16 changes: 16 additions & 0 deletions candle-examples/examples/reinforcement-learning/README.md
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# candle-reinforcement-learning

Reinforcement Learning examples for candle.

This has been tested with `gymnasium` version `0.29.1`. You can install the
Python package with:
```bash
pip install "gymnasium[accept-rom-license]"
```

In order to run the example, use the following command. Note the additional
`--package` flag to ensure that there is no conflict with the `candle-pyo3`
crate.
```bash
cargo run --example reinforcement-learning --features=pyo3 --package candle-examples
```
308 changes: 308 additions & 0 deletions candle-examples/examples/reinforcement-learning/atari_wrappers.py
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import gymnasium as gym
import numpy as np
from collections import deque
from PIL import Image
from multiprocessing import Process, Pipe

# atari_wrappers.py
class NoopResetEnv(gym.Wrapper):
def __init__(self, env, noop_max=30):
"""Sample initial states by taking random number of no-ops on reset.
No-op is assumed to be action 0.
"""
gym.Wrapper.__init__(self, env)
self.noop_max = noop_max
self.override_num_noops = None
assert env.unwrapped.get_action_meanings()[0] == 'NOOP'

def reset(self):
""" Do no-op action for a number of steps in [1, noop_max]."""
self.env.reset()
if self.override_num_noops is not None:
noops = self.override_num_noops
else:
noops = self.unwrapped.np_random.integers(1, self.noop_max + 1) #pylint: disable=E1101
assert noops > 0
obs = None
for _ in range(noops):
obs, _, done, _ = self.env.step(0)
if done:
obs = self.env.reset()
return obs

class FireResetEnv(gym.Wrapper):
def __init__(self, env):
"""Take action on reset for environments that are fixed until firing."""
gym.Wrapper.__init__(self, env)
assert env.unwrapped.get_action_meanings()[1] == 'FIRE'
assert len(env.unwrapped.get_action_meanings()) >= 3

def reset(self):
self.env.reset()
obs, _, done, _ = self.env.step(1)
if done:
self.env.reset()
obs, _, done, _ = self.env.step(2)
if done:
self.env.reset()
return obs

class ImageSaver(gym.Wrapper):
def __init__(self, env, img_path, rank):
gym.Wrapper.__init__(self, env)
self._cnt = 0
self._img_path = img_path
self._rank = rank

def step(self, action):
step_result = self.env.step(action)
obs, _, _, _ = step_result
img = Image.fromarray(obs, 'RGB')
img.save('%s/out%d-%05d.png' % (self._img_path, self._rank, self._cnt))
self._cnt += 1
return step_result

class EpisodicLifeEnv(gym.Wrapper):
def __init__(self, env):
"""Make end-of-life == end-of-episode, but only reset on true game over.
Done by DeepMind for the DQN and co. since it helps value estimation.
"""
gym.Wrapper.__init__(self, env)
self.lives = 0
self.was_real_done = True

def step(self, action):
obs, reward, done, info = self.env.step(action)
self.was_real_done = done
# check current lives, make loss of life terminal,
# then update lives to handle bonus lives
lives = self.env.unwrapped.ale.lives()
if lives < self.lives and lives > 0:
# for Qbert somtimes we stay in lives == 0 condtion for a few frames
# so its important to keep lives > 0, so that we only reset once
# the environment advertises done.
done = True
self.lives = lives
return obs, reward, done, info

def reset(self):
"""Reset only when lives are exhausted.
This way all states are still reachable even though lives are episodic,
and the learner need not know about any of this behind-the-scenes.
"""
if self.was_real_done:
obs = self.env.reset()
else:
# no-op step to advance from terminal/lost life state
obs, _, _, _ = self.env.step(0)
self.lives = self.env.unwrapped.ale.lives()
return obs

class MaxAndSkipEnv(gym.Wrapper):
def __init__(self, env, skip=4):
"""Return only every `skip`-th frame"""
gym.Wrapper.__init__(self, env)
# most recent raw observations (for max pooling across time steps)
self._obs_buffer = deque(maxlen=2)
self._skip = skip

def step(self, action):
"""Repeat action, sum reward, and max over last observations."""
total_reward = 0.0
done = None
for _ in range(self._skip):
obs, reward, done, info = self.env.step(action)
self._obs_buffer.append(obs)
total_reward += reward
if done:
break
max_frame = np.max(np.stack(self._obs_buffer), axis=0)

return max_frame, total_reward, done, info

def reset(self):
"""Clear past frame buffer and init. to first obs. from inner env."""
self._obs_buffer.clear()
obs = self.env.reset()
self._obs_buffer.append(obs)
return obs

class ClipRewardEnv(gym.RewardWrapper):
def reward(self, reward):
"""Bin reward to {+1, 0, -1} by its sign."""
return np.sign(reward)

class WarpFrame(gym.ObservationWrapper):
def __init__(self, env):
"""Warp frames to 84x84 as done in the Nature paper and later work."""
gym.ObservationWrapper.__init__(self, env)
self.res = 84
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(self.res, self.res, 1), dtype='uint8')

def observation(self, obs):
frame = np.dot(obs.astype('float32'), np.array([0.299, 0.587, 0.114], 'float32'))
frame = np.array(Image.fromarray(frame).resize((self.res, self.res),
resample=Image.BILINEAR), dtype=np.uint8)
return frame.reshape((self.res, self.res, 1))

class FrameStack(gym.Wrapper):
def __init__(self, env, k):
"""Buffer observations and stack across channels (last axis)."""
gym.Wrapper.__init__(self, env)
self.k = k
self.frames = deque([], maxlen=k)
shp = env.observation_space.shape
assert shp[2] == 1 # can only stack 1-channel frames
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(shp[0], shp[1], k), dtype='uint8')

def reset(self):
"""Clear buffer and re-fill by duplicating the first observation."""
ob = self.env.reset()
for _ in range(self.k): self.frames.append(ob)
return self.observation()

def step(self, action):
ob, reward, done, info = self.env.step(action)
self.frames.append(ob)
return self.observation(), reward, done, info

def observation(self):
assert len(self.frames) == self.k
return np.concatenate(self.frames, axis=2)

def wrap_deepmind(env, episode_life=True, clip_rewards=True):
"""Configure environment for DeepMind-style Atari.
Note: this does not include frame stacking!"""
assert 'NoFrameskip' in env.spec.id # required for DeepMind-style skip
if episode_life:
env = EpisodicLifeEnv(env)
env = NoopResetEnv(env, noop_max=30)
env = MaxAndSkipEnv(env, skip=4)
if 'FIRE' in env.unwrapped.get_action_meanings():
env = FireResetEnv(env)
env = WarpFrame(env)
if clip_rewards:
env = ClipRewardEnv(env)
return env

# envs.py
def make_env(env_id, img_dir, seed, rank):
def _thunk():
env = gym.make(env_id)
env.reset(seed=(seed + rank))
if img_dir is not None:
env = ImageSaver(env, img_dir, rank)
env = wrap_deepmind(env)
env = WrapPyTorch(env)
return env

return _thunk

class WrapPyTorch(gym.ObservationWrapper):
def __init__(self, env=None):
super(WrapPyTorch, self).__init__(env)
self.observation_space = gym.spaces.Box(0.0, 1.0, [1, 84, 84], dtype='float32')

def observation(self, observation):
return observation.transpose(2, 0, 1)

# vecenv.py
class VecEnv(object):
"""
Vectorized environment base class
"""
def step(self, vac):
"""
Apply sequence of actions to sequence of environments
actions -> (observations, rewards, news)
where 'news' is a boolean vector indicating whether each element is new.
"""
raise NotImplementedError
def reset(self):
"""
Reset all environments
"""
raise NotImplementedError
def close(self):
pass

# subproc_vec_env.py
def worker(remote, env_fn_wrapper):
env = env_fn_wrapper.x()
while True:
cmd, data = remote.recv()
if cmd == 'step':
ob, reward, done, info = env.step(data)
if done:
ob = env.reset()
remote.send((ob, reward, done, info))
elif cmd == 'reset':
ob = env.reset()
remote.send(ob)
elif cmd == 'close':
remote.close()
break
elif cmd == 'get_spaces':
remote.send((env.action_space, env.observation_space))
else:
raise NotImplementedError

class CloudpickleWrapper(object):
"""
Uses cloudpickle to serialize contents (otherwise multiprocessing tries to use pickle)
"""
def __init__(self, x):
self.x = x
def __getstate__(self):
import cloudpickle
return cloudpickle.dumps(self.x)
def __setstate__(self, ob):
import pickle
self.x = pickle.loads(ob)

class SubprocVecEnv(VecEnv):
def __init__(self, env_fns):
"""
envs: list of gym environments to run in subprocesses
"""
nenvs = len(env_fns)
self.remotes, self.work_remotes = zip(*[Pipe() for _ in range(nenvs)])
self.ps = [Process(target=worker, args=(work_remote, CloudpickleWrapper(env_fn)))
for (work_remote, env_fn) in zip(self.work_remotes, env_fns)]
for p in self.ps:
p.start()

self.remotes[0].send(('get_spaces', None))
self.action_space, self.observation_space = self.remotes[0].recv()


def step(self, actions):
for remote, action in zip(self.remotes, actions):
remote.send(('step', action))
results = [remote.recv() for remote in self.remotes]
obs, rews, dones, infos = zip(*results)
return np.stack(obs), np.stack(rews), np.stack(dones), infos

def reset(self):
for remote in self.remotes:
remote.send(('reset', None))
return np.stack([remote.recv() for remote in self.remotes])

def close(self):
for remote in self.remotes:
remote.send(('close', None))
for p in self.ps:
p.join()

@property
def num_envs(self):
return len(self.remotes)

# Create the environment.
def make(env_name, img_dir, num_processes):
envs = SubprocVecEnv([
make_env(env_name, img_dir, 1337, i) for i in range(num_processes)
])
return envs
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