Various Improvements #162
Workflow file for this run
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name: CI | |
on: [push, pull_request] | |
jobs: | |
lint: | |
runs-on: ubuntu-20.04 | |
steps: | |
- uses: actions/checkout@v2 | |
- run: npm install prettier | |
- run: npm run format:check | |
build: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- run: git clone https://github.com/daeken/ldid.git | |
- run: cd ldid && ./make.sh | |
- run: rm -rf ./release_make/release-builds | |
- run: mkdir -p ./release_make/release-builds/win/x64 | |
- run: mkdir -p ./release_make/release-builds/linux/x64 | |
- run: mkdir -p ./release_make/release-builds/macos/x64 | |
- run: mkdir -p ./release_make/release-builds/win/arm64 | |
- run: mkdir -p ./release_make/release-builds/linux/arm64 | |
- run: mkdir -p ./release_make/release-builds/macos/arm64 | |
- run: npm install pkg | |
- run: npm install [email protected] | |
- run: if [[ "$(npx pkg ./release_make --target win-x64 --output ./release-builds/win/x64/FairyGround.exe | grep 'Failed to make bytecode')" == "" ]]; then echo "Pass."; else echo "Fail: Bytecode generation failed. Trying --no-bytecode..." & npx pkg ./release_make --no-bytecode --public --public-packages --target win-x64 --output ./release-builds/win/x64/FairyGround.exe; fi | |
- run: if [[ "$(npx pkg ./release_make --target linux-x64 --output ./release-builds/linux/x64/FairyGround | grep 'Failed to make bytecode')" == "" ]]; then echo "Pass."; else echo "Fail: Bytecode generation failed. Trying --no-bytecode..." & npx pkg ./release_make --no-bytecode --public --public-packages --target linux-x64 --output ./release-builds/linux/x64/FairyGround; fi | |
- run: if [[ "$(npx pkg ./release_make --target win-arm64 --output ./release-builds/win/arm64/FairyGround.exe | grep 'Failed to make bytecode')" == "" ]]; then echo "Pass."; else echo "Fail: Bytecode generation failed. Trying --no-bytecode..." & npx pkg ./release_make --no-bytecode --public --public-packages --target win-arm64 --output ./release-builds/win/arm64/FairyGround.exe; fi | |
- run: if [[ "$(npx pkg ./release_make --target linux-arm64 --output ./release-builds/linux/arm64/FairyGround | grep 'Failed to make bytecode')" == "" ]]; then echo "Pass."; else echo "Fail: Bytecode generation failed. Trying --no-bytecode..." & npx pkg ./release_make --no-bytecode --public --public-packages --target linux-arm64 --output ./release-builds/linux/arm64/FairyGround; fi | |
- run: export PATH="$PATH:$(pwd)/ldid" && if [[ "$(npx pkg ./release_make --target macos-x64 --output ./release-builds/macos/x64/FairyGround.app | grep 'Failed to make bytecode')" == "" ]]; then echo "Pass."; else echo "Fail: Bytecode generation failed. Trying --no-bytecode..." & npx pkg ./release_make --no-bytecode --public --public-packages --target macos-x64 --output ./release-builds/macos/x64/FairyGround.app; fi | |
- run: export PATH="$PATH:$(pwd)/ldid" && if [[ "$(npx pkg ./release_make --target macos-arm64 --output ./release-builds/macos/arm64/FairyGround.app | grep 'Failed to make bytecode')" == "" ]]; then echo "Pass."; else echo "Fail: Bytecode generation failed. Trying --no-bytecode..." & npx pkg ./release_make --no-bytecode --public --public-packages --target macos-arm64 --output ./release-builds/macos/arm64/FairyGround.app; fi | |
- run: npm install | |
- run: npm run build | |
- run: cp -r ./public ./release_make/release-builds/win/x64/ | |
- run: cp -r ./public ./release_make/release-builds/win/arm64/ | |
- run: cp -r ./public ./release_make/release-builds/linux/x64/ | |
- run: cp -r ./public ./release_make/release-builds/linux/arm64/ | |
- run: cp -r ./public ./release_make/release-builds/macos/x64/ | |
- run: cp -r ./public ./release_make/release-builds/macos/arm64/ |