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build.zig
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const std = @import("std");
const builtin = @import("builtin");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{
.default_target = try defaultTarget(),
});
const optimize = b.standardOptimizeOption(.{
.preferred_optimize_mode = .ReleaseFast,
});
const deps = b.addModule("deps", .{
.root_source_file = b.path("deps/deps.zig"),
});
const exe = b.addExecutable(.{
.name = "flux",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
if (optimize != .Debug) {
exe.subsystem = .Windows;
}
exe.root_module.addImport("deps", deps);
exe.linkLibC();
exe.linkLibCpp();
exe.addLibraryPath(b.path("deps/lib"));
exe.addIncludePath(b.path("deps/include"));
exe.addCSourceFile(.{ .file = b.path("deps/deps.c") });
exe.addCSourceFile(.{ .file = b.path("deps/deps.cpp") });
exe.linkSystemLibrary("glfw");
switch (target.result.os.tag) {
.windows => {
exe.linkSystemLibrary("winmm");
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("opengl32");
},
.linux => {
exe.linkSystemLibrary("X11");
exe.linkSystemLibrary("GL");
},
else => @panic("unsupported os"),
}
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
run_cmd.addArgs(b.args orelse &.{});
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}
fn defaultTarget() !std.Target.Query {
const is_wsl = builtin.os.tag == .linux and blk: {
var buf: [1 << 10]u8 = undefined;
const os = try std.fs.cwd().readFile("/proc/sys/kernel/osrelease", &buf);
break :blk std.mem.containsAtLeast(u8, os, 1, "WSL");
};
return if (is_wsl) .{ .os_tag = .windows } else .{};
}