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Merge pull request #111 from jakobharder/devel/7-fixes
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fix translations, distillery range
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jakobharder authored Jul 13, 2024
2 parents 5057854 + 00e5778 commit 52dd4be
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57 changes: 35 additions & 22 deletions doc/CHANGELOG.md
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Expand Up @@ -6,26 +6,36 @@ You can simply overwrite older version. The modloader automatically takes the ri

### Impact on Existing Saves

- Olive soap has been replaced with vanilla soap.
Please check your trade routes.
- Some needs for Pescatarians have changed.
Please check your consumption statistics.
- New fertilities are only applicable in new games.
Existing save games get a free buff instead and can build farms as before.
- New input goods are only applicable when you build new factories.
Old factories stay as they are to avoid problems.
Some buffs have been removed from old factories though.
- Please check if you used `Pescatarians`
- Olive Soap, Pickled Vegetables are replaced by Soap and Seafood Stew.
Check your trade routes.
- Pescatarians needs changed.
Check your consumption statistics.
- Good to know
- Changed production chains are only applicable when you build new factories.
- New fertilities only in new games.
Farms get a fertility buff in existing save games.

### Major Changes

- Industrial Cities, 4.0:
- Integrated `Pescatarians` as skyscraper upgrade option for farmers
- Integrated `Alternative Needs`
- Tea additional uses Herbs as input
- Tea docks and factories have reduced maintenance
- Olive Soap and Sardine Factories use Olive Oil instead of Olives
- Olive Soap factory produces normal Soap
- Pickled Vegetables are removed
- Integrated mods
- `Pescatarians` as upgrade option for farmers
- `Alternative Needs`
- More complex productions
- Tea additionally uses Herbs as input
- Olive Soap and Sardine Factories use Olive Oil instead of Olives
- Linen Mills (Suits) use Hemp and Flax
- Fish Canneries use Olive Oil instead of Olives
- (Pescatarian) Kitchen additionally uses Calamari and Potatoes as input
- Product changes
- Olive Soap factory now produces normal Soap
- Kitchen now produces Seafood Stea instead of Pickled Vegetables
- Balancing
- Tea docks and factories have reduced maintenance
- Pescatarian residences house 50% farmer, 25% worker and 25% artisan workforce.
Exact numbers are now visible in the workforce InfoTip.
- Increased speed people move into Pescatarian and Terraced Houses
- Nate's Windmill, 2.0.1:
- Costs 3 influnce points now
- Reduced construction cost
Expand All @@ -37,13 +47,16 @@ You can simply overwrite older version. The modloader automatically takes the ri
### New Content

- Industrial Cities, 4.0:
- Sausage complex with sausage factory
- Bread complex with bakery and flour mill
- Beer complex with brewery and malthouse
- Ropes as luxury need for Pescatarians
- Modular factories
- Sausage complex with sausage factory
- Bread complex with bakery and flour mill
- Beer complex with brewery and malthouse
- Productions
- Ropes as luxury need for Pescatarians
- Clothes from flax as alternative to wool-based worker clothes
- Fertilities (only new saves)
- Herbs, Olives, Hemp and Vegetables
- New construction menu tab for alternative productions
- Fertilities for Herbs, Olives, Hemp and Vegetables
- Only for new games. Existing save games ignore them

## 6.6 - Quality Update

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6 changes: 3 additions & 3 deletions mods/addon-city-variations/modinfo.json
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@@ -1,5 +1,5 @@
{
"Version": "1.0.5",
"Version": "1.0.6",
"ModID": "jakob-city-variations",
"ModioResourceId": 3229836,
"ModDependencies": [
Expand All @@ -12,8 +12,8 @@
"shared-pools-and-definitions"
],
"bundle": [
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v4.2/decals-industry-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v4.2/decals-city-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v4.2.1/decals-industry-jakob.zip",
"https://github.com/jakobharder/anno1800-shared-mods/releases/download/v4.2.1/decals-city-jakob.zip",
"../../sub/jakob-diagonal-ornaments",
"../../sub/jakob-small-post"
],
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3 changes: 1 addition & 2 deletions mods/addon-industrial-cities/README.md
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Expand Up @@ -180,7 +180,7 @@ Smaller **power plants** and additional energy options.
- Olive Soap and Sardine Factories use Olive Oil instead of Olives
- Linen Mills (Suits) use Hemp and Flax
- Fish Canneries use Olive Oil instead of Olives
- (Pescatarian) Kitchen additionally uses Fish as input
- (Pescatarian) Kitchen additionally uses Calamari and Potatoes as input
- Product changes
- Olive Soap factory now produces normal Soap
- Kitchen now produces Seafood Stea instead of Pickled Vegetables
Expand All @@ -199,7 +199,6 @@ Smaller **power plants** and additional energy options.
- Productions
- Ropes as luxury need for Pescatarians
- Clothes from flax as alternative to wool-based worker clothes
- OW Seafood Stew from calamari, vegetables and potatoes
- Fertilities (only new saves)
- Herbs, Olives, Hemp and Vegetables
- New construction menu tab for alternative productions
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16 changes: 3 additions & 13 deletions mods/addon-industrial-cities/data/config/gui/texts_chinese.xml
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Expand Up @@ -17,25 +17,15 @@
<GUID>1500011281</GUID>
<Text>工业城市</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
<Text>工业城市</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as 工业城市 mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
<Text>工业城市</Text>
</ModOp>
</ModOps>
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Expand Up @@ -17,14 +17,6 @@
<GUID>1500011281</GUID>
<Text>Industrial Cities</Text>
</Text>
<Text>
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
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12 changes: 1 addition & 11 deletions mods/addon-industrial-cities/data/config/gui/texts_french.xml
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Expand Up @@ -21,24 +21,14 @@
<GUID>1500011281</GUID>
<Text>Industrial Cities</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as Industrial Cities mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
</ModOp>
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12 changes: 1 addition & 11 deletions mods/addon-industrial-cities/data/config/gui/texts_german.xml
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Expand Up @@ -17,24 +17,14 @@
<GUID>1500011281</GUID>
<Text>Industrial Cities</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as Industrial Cities mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
</ModOp>
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12 changes: 1 addition & 11 deletions mods/addon-industrial-cities/data/config/gui/texts_italian.xml
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Expand Up @@ -21,24 +21,14 @@
<GUID>1500011281</GUID>
<Text>Industrial Cities</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as Industrial Cities mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
</ModOp>
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12 changes: 1 addition & 11 deletions mods/addon-industrial-cities/data/config/gui/texts_japanese.xml
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Expand Up @@ -21,24 +21,14 @@
<GUID>1500011281</GUID>
<Text>Industrial Cities</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as Industrial Cities mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
</ModOp>
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12 changes: 1 addition & 11 deletions mods/addon-industrial-cities/data/config/gui/texts_korean.xml
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Expand Up @@ -21,24 +21,14 @@
<GUID>1500011281</GUID>
<Text>Industrial Cities</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as Industrial Cities mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
</ModOp>
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12 changes: 1 addition & 11 deletions mods/addon-industrial-cities/data/config/gui/texts_polish.xml
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Expand Up @@ -21,24 +21,14 @@
<GUID>1500011281</GUID>
<Text>Industrial Cities</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as Industrial Cities mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
</ModOp>
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10 changes: 1 addition & 9 deletions mods/addon-industrial-cities/data/config/gui/texts_russian.xml
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Expand Up @@ -17,22 +17,14 @@
<GUID>1500011281</GUID>
<Text>Промышленные города</Text>
</Text>
<Text>
<GUID>1500011282</GUID>
<Text>Улучшить дом с верандой</Text>
</Text>
<Text>
<GUID>1500011289</GUID>
<Text>Обеспечьте дополнительную жилую площадь, чтобы увеличить население города.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as Industrial Cities mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
</ModOp>
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20 changes: 3 additions & 17 deletions mods/addon-industrial-cities/data/config/gui/texts_spanish.xml
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Expand Up @@ -2,44 +2,30 @@
<!-- # Banners -->
<ModOp Type="add" Path="/TextExport/Texts">
<Text>
<!-- TODO translation -->
<GUID>1500011278</GUID>
<Text>Complejo industrial</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011279</GUID>
<Text>Casas adosadas</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011280</GUID>
<Text>Casas adosadas II</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011281</GUID>
<Text>Ciudades industriales</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011282</GUID>
<Text>Upgrade Terraced House</Text>
</Text>
<Text>
<!-- TODO translation -->
<GUID>1500011289</GUID>
<Text>Provide additional living space to increase your city's population.</Text>
</Text>
<Text>
<GUID>1500011513</GUID>
<!-- Mod origin/name -->
<Text>Industrial Cities</Text>
<Text>Ciudades Industriales</Text>
</Text>
</ModOp>

<!-- Declare the following shared mods as Industrial Cities mods -->
<!-- Declare some shared mods as Industrial Cities mods -->
<ModOp Type="replace" Condition="/TextExport/Texts/Text[IndustrialCities]" Path="/TextExport/Texts/Text[IndustrialCities]/Text">
<Text>Industrial Cities</Text>
<Text>Ciudades Industriales</Text>
</ModOp>
</ModOps>
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