GameRealisticMap Beta 10 (v0.10) #18
Workflow file for this run
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name: Release for .NET Windows | |
on: | |
release: | |
types: [published] | |
jobs: | |
build: | |
runs-on: windows-latest | |
env: | |
Solution_Name: ArmaRealMap.sln | |
Test_Project_Path: GameRealisticMap.Studio.Test\GameRealisticMap.Studio.Test.csproj | |
Wap_Project_Directory: GameRealisticMap.Studio.Package | |
Wap_Project_Path: GameRealisticMap.Studio.Package\GameRealisticMap.Studio.Package.wapproj | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
fetch-depth: 0 | |
- name: Use Nerdbank.GitVersioning to set version variables | |
uses: dotnet/nbgv@master | |
id: nbgv | |
# Install the .NET Core workload | |
- name: Install .NET Core | |
uses: actions/setup-dotnet@v4 | |
with: | |
dotnet-version: 8.0.x | |
- name: Update manifest version | |
run: | | |
[xml]$manifest = get-content ".\$env:Wap_Project_Directory\Package.appxmanifest" | |
$manifest.Package.Identity.Version = "${{ steps.nbgv.outputs.SimpleVersion }}.0" | |
$manifest.Package.Identity.Publisher = "CN=ArmaRealMap GitHub Actions" | |
$manifest.Package.Identity.Name = "63155JulienEtelain.GameRealisticMapStudio.GHA" | |
$manifest.save(".\$env:Wap_Project_Directory\Package.appxmanifest") | |
# Add MSBuild to the PATH: https://github.com/microsoft/setup-msbuild | |
- name: Setup MSBuild.exe | |
uses: microsoft/setup-msbuild@v2 | |
# Restore the application to populate the obj folder with RuntimeIdentifiers | |
- name: Restore the application | |
run: msbuild $env:Solution_Name /t:Restore /p:Configuration=Release /p:Platform=x64 /p:RuntimeIdentifiers=win-x64 | |
# Decode the base 64 encoded pfx and save the Signing_Certificate | |
- name: Decode the pfx | |
run: | | |
$pfx_cert_byte = [System.Convert]::FromBase64String("${{ secrets.Base64_Encoded_Pfx }}") | |
$certificatePath = Join-Path -Path $env:Wap_Project_Directory -ChildPath GitHubActionsWorkflow.pfx | |
[IO.File]::WriteAllBytes("$certificatePath", $pfx_cert_byte) | |
# Create the app package by building and packaging the Windows Application Packaging project | |
- name: Create the app package | |
run: msbuild $env:Wap_Project_Path /p:Configuration=Release /p:UapAppxPackageBuildMode=StoreUpload /p:AppxBundle=Always /p:PackageCertificateKeyFile=GitHubActionsWorkflow.pfx /p:PackageCertificatePassword=${{ secrets.Pfx_Key }} /p:Platform=x64 /p:FileVersion=${{ steps.nbgv.outputs.SimpleVersion }} | |
# Remove the pfx | |
- name: Remove the pfx | |
run: Remove-Item -path $env:Wap_Project_Directory\GitHubActionsWorkflow.pfx | |
- name: Generate Test Package ZIP | |
run: Compress-Archive -Path ${{ env.Wap_Project_Directory }}\AppPackages\*_Test\* -DestinationPath GameRealisticMap.Studio.Package_Test.zip | |
# Generate Executable | |
- name: Build simple executable | |
run: dotnet publish -f net8.0-windows -r win-x64 -c Release GameRealisticMap.Studio/GameRealisticMap.Studio.csproj -o Output -p:FileVersion=${{ steps.nbgv.outputs.SimpleVersion }} | |
- name: Generate executable ZIP | |
run: Compress-Archive -Path Output\* -DestinationPath GameRealisticMap.Studio.zip | |
- uses: Shopify/upload-to-release@master | |
with: | |
name: GameRealisticMap.Studio-${{ steps.nbgv.outputs.SimpleVersion }}.zip | |
path: GameRealisticMap.Studio.zip | |
repo-token: ${{ secrets.GITHUB_TOKEN }} | |
content-type: application/zip | |
- uses: Shopify/upload-to-release@master | |
with: | |
name: GameRealisticMap.Studio.Package_Test-${{ steps.nbgv.outputs.SimpleVersion }}.zip | |
path: GameRealisticMap.Studio.Package_Test.zip | |
repo-token: ${{ secrets.GITHUB_TOKEN }} | |
content-type: application/zip | |