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GameRealisticMap Alpha 10.3 (v0.10.3)

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@jetelain jetelain released this 05 Dec 20:22
· 32 commits to master since this release
d54b472

Intermediate build :

  • NEW: Export height map, satellite texture and interpreted shapes to any game engine with the generic map feature
  • NEW: Tag for cutlines is now taken into account
  • NEW: Roads with service tag is now taken into account with a configurable threshold
  • NEW: Road editor includes an input field to easily jump to a specific location
  • NEW: Some operations are parallelized to reduce generation time. Operation progress display have been adapted.
  • FIXED: Fixed an issue that sometime caused ocean limit to not be correctly detected if area included only a part of an island.
  • FIXED: Support for v75 p3d files. Fixes error "Unknown AnimType"
  • TWEAKED: Prevent asset configuration file corruption if multiple ground textures are mapped to the same color id.

This is a pre-release, it uses a different data stoage. You can copy data from %USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio_9mrjg6ss631xg to %USERPROFILE%\AppData\Local\Packages\63155JulienEtelain.GameRealisticMapStudio.GHA_se63h7hb7b390 to get back you backups and recent files