Releases: kalegd/DigitalBacon
Releases · kalegd/DigitalBacon
0.3.11
What’s Changed
- Fix Avatar bug for AVP users by dynamically setting clipping plane depending on avatar protrusions in front of eyes
- Hide private assets in New Asset Page
- Update dependencies
Full Changelog: 0.3.10...0.3.11
0.3.10
What’s Changed
- Minor change to support
onlyUpdateOnBlur
in Text Fields
Full Changelog: 0.3.9...0.3.10
0.3.9
What’s Changed
- Added support for private and ephemeral assets
- Default avatar is now part of repo
- Other minor quality of life changes
Full Changelog: 0.3.8...0.3.9
0.3.8
0.3.7
Breaking Changes
- three.js is now built in to DigitalBacon and is accessible as an export called THREE
Why? Because I've found that oftentimes DigitalBacon version is closely coupled to three.js version. In the future if there's interest we can include a DigitalBacon.slim.js version that does not bundle three.js into it
0.3.6
What’s Changed
- Added support for Recursive Cloning to AssetEntity
- Added isPrivate field to Assets
- PointerInteractables now work when immersion is disabled
- Support AssetSet parameters
- Add getRenderer() and isImmersionDisabled() to exports
- Remove disableImmersion() from exports, now provide disableImmersion as a setup parameter
Full Changelog: 0.3.5...0.3.6
0.3.5
What’s Changed
- Link to build your own 3D website added to live websites virtual menu
- Publish Component and System are now built-in to Digital Bacon
- Updated documentation to reflect Publish Component and System changes
Full Changelog: 0.3.4...0.3.5
0.3.4
What’s Changed
- Add Place Hand Tool for XR users
- Add space and 2 gallery templates
- Prevent XR session from exiting when requesting microphone permissions that already are allowed
- Exit XR session when previewing live app
- Fix bug that causes live websites to crash when username is updated
- Use more efficient water plugin for default project
- Don't render text that is far away for XR users
- Fix DirectionalLight position and rotation
- Add content type to video blobs read from array buffer in LibraryHandler
- Use VideoAsset's autoplay logic for all PlayableMedia
- Rename examples as templates and let users go straight into editing them
- Add plugins page
Full Changelog: 0.3.3...0.3.4
0.3.3
What’s Changed
- Allow 0 width and height for text assets which enables them to automatically be set based on the content
Full Changelog: 0.3.2...0.3.3
0.3.2
What’s Changed
- Add renderOrder to AssetEntity
- Add TEXT asset types
- Minor bug fixes
- Update landing page and add articles
Full Changelog: 0.3.1...0.3.2