Some android devices which do not support "GL_OES_packed_depth_stencil" will draw white box for CCClippingNode on CCRenderTexture. In order to make it work you should make two render buffers for both stencil buffer and depth buffer.
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kcisoul/CCRenderTextureStencilBufferBugFixed
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CCRenderTexture does not work properly on the device which does not support "GL_OES_packed_depth_stencil"
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