Publication of Third Edition on 6th April 2022.
Updated for Metal 2.4 and Xcode 13.
New chapters:
- Chapter 4: The Vertex Function
- Chapter 7: The Fragment Function
- Chapter 9: Navigating a 3D Scene
- Chapter 15: Tile-Based Deferred Renderers
- Chapter 16: Compute
Significant updates:
- Chapter 12: Render Passes
- Chapter 13: Shadows
- Chapter 14: Deferred Rendering
- Chapter 22: Reflection & Refraction
- Chapter 26: GPU-Driven Rendering