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CLI Adventure Game (HW)

inspired by (completely ripped from) the Vault of Glass raid in Destiny

Commit 2

  • IO works pretty well
  • Moving through room sequences & checking conditions is shaping but still lacks structure

TODO

  • make set_state batch a reload to any state object / side effect
  • combine all classes to the game.py doc
  • Storylines and Room should be combined and stored in Game.locations.
  • Implement the Room.portals property to better control navigation
  • ? Command dispatcher ? (main gameplay loop getting too long)
  • ? Dynamically control what is used in the loop at all through state?

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