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Update SDL3/CategoryStorage.md
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Co-authored-by: Ethan Lee <[email protected]>
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slouken and flibitijibibo committed Dec 31, 2024
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Expand Up @@ -49,7 +49,7 @@ void WriteSave(void)

Going over the bullet points again:

1. **What to Access:** This code accesses a global filesystem; game data and saves are all presumed to be in the game's installation folder.
1. **What to Access:** This code accesses a global filesystem; game data and saves are all presumed to be in the current working directory (which may or may not be the game's installation folder!).
2. **How to Access:** This code assumes that content paths are writeable, and that save data is also writeable despite being in the same location as the game data.
3. **When to Access:** This code assumes that they can be called at any time, since the filesystem is always accessible and has no limits on how long the filesystem is being accessed.

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