Shader files after adjusting color and brightness. The original shader files is in 'base' branch.
Reset to 'DirectX9 Alt' mode to correct for color bias after window resizing including manually resizing, minimizing, and then maximizing the window. (Video -> Select Blitter -> DirectX9 Alt)
Non-even multiples of display scaling can lead to uneven stripes forming on the scan lines of certain shaders.
Base Cofig
FinalBurn Neo
|-> Video
|-> Stretch
|-> Correct aspect ratio
|-> Window size (Auto)
FinalBurn Neo
|-> Video
|-> Select Blitter
|-> Experimental
|-> Blitter optionns
|-> Enable Linear filtering
|-> Enable Scanlines
|-> Set scanlines intensity (220)
Put shader files into: FBNEO root folder\support\shaders\
- Base Config
FinalBurn Neo
|-> Video
|-> Select Blitter
|-> DirectX9 Alt
|-> Blitter optionns
|-> SoftFX algorithm
|-> Double pixels(3D hardware)
|-> Point filtering
|-> Linear filtering
|-> HardFX algorithm
- Config Group
Filter | HardFX
--------------------------------------+---------------
Point | CRT Aperture
Point or Linear (not different) | CRT Caligari
Point | CRT CGWG Fast
Point or Linear (not different) | CRT Easy Mode
Linear | CRT Standard
Linear | CRT Bicubic
Point or Linear | CRT Retro Scanlines (SoftFX algorithm -> Select Shader's Settings)
Point or Linear (Linear just for SFC) | CRT CGA (crt_cga.fx -> ENABLE_CURVED_SCREEN -> 1 or 0 )
- Recommended settings
Point filtering + CRT Aperture
Point filtering + CRT CGWG Fast
Point filtering or Linear filtering + CRT Easy Mode
Point filtering or Linear filtering + CRT CGA