lucas-schuermann
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Please visit my personal homepage at https://lvs.io for more information.
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ten-minute-physics-rs
ten-minute-physics-rs PublicReimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL
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mueller-sph
mueller-sph PublicA concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++
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pcisph-wasm
pcisph-wasm Public2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL
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intro-to-datascience
intro-to-datascience PublicCurriculum for DevFest 2017 at Columbia University
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pbd-fluid-rs
pbd-fluid-rs Public2D Position Based Fluid simulation in Rust with both WASM and native targets
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