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Added skill.cfg
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malortie committed Dec 17, 2021
1 parent 238a0f1 commit 4d3a534
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90 changes: 45 additions & 45 deletions dlls/game.cpp
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Expand Up @@ -452,83 +452,83 @@ cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
// MONSTERS

// Baby Kelly
cvar_t sk_babykelly_health1 = { "sk_babykelly_health1", "20" };
cvar_t sk_babykelly_health2 = { "sk_babykelly_health2", "30" };
cvar_t sk_babykelly_health3 = { "sk_babykelly_health3", "60" };
cvar_t sk_babykelly_health1 = { "sk_babykelly_health1", "0" };
cvar_t sk_babykelly_health2 = { "sk_babykelly_health2", "0" };
cvar_t sk_babykelly_health3 = { "sk_babykelly_health3", "0" };

// Boss
cvar_t sk_boss_health1 = { "sk_boss_health1", "150" };
cvar_t sk_boss_health2 = { "sk_boss_health2", "200" };
cvar_t sk_boss_health3 = { "sk_boss_health3", "250" };
cvar_t sk_boss_health1 = { "sk_boss_health1", "0" };
cvar_t sk_boss_health2 = { "sk_boss_health2", "0" };
cvar_t sk_boss_health3 = { "sk_boss_health3", "0" };

// Boss
cvar_t sk_cyberfranklin_health1 = { "sk_cyberfranklin_health1", "150" };
cvar_t sk_cyberfranklin_health2 = { "sk_cyberfranklin_health2", "200" };
cvar_t sk_cyberfranklin_health3 = { "sk_cyberfranklin_health3", "250" };
cvar_t sk_cyberfranklin_health1 = { "sk_cyberfranklin_health1", "0" };
cvar_t sk_cyberfranklin_health2 = { "sk_cyberfranklin_health2", "0" };
cvar_t sk_cyberfranklin_health3 = { "sk_cyberfranklin_health3", "0" };

// Houndeye
cvar_t sk_houndeye_dmg_bite1 = { "sk_houndeye_dmg_bite1", "6" };
cvar_t sk_houndeye_dmg_bite2 = { "sk_houndeye_dmg_bite2", "10" };
cvar_t sk_houndeye_dmg_bite3 = { "sk_houndeye_dmg_bite3", "10" };
cvar_t sk_houndeye_dmg_bite1 = { "sk_houndeye_dmg_bite1", "0" };
cvar_t sk_houndeye_dmg_bite2 = { "sk_houndeye_dmg_bite2", "0" };
cvar_t sk_houndeye_dmg_bite3 = { "sk_houndeye_dmg_bite3", "0" };

// Megasquid
cvar_t sk_megasquid_health1 = { "sk_megasquid_health1", "30" };
cvar_t sk_megasquid_health2 = { "sk_megasquid_health2", "40" };
cvar_t sk_megasquid_health3 = { "sk_megasquid_health3", "120" };
cvar_t sk_megasquid_health1 = { "sk_megasquid_health1", "0" };
cvar_t sk_megasquid_health2 = { "sk_megasquid_health2", "0" };
cvar_t sk_megasquid_health3 = { "sk_megasquid_health3", "0" };

// Zombie bull
cvar_t sk_zombiebull_health1 = { "sk_zombiebull_health1", "180" };
cvar_t sk_zombiebull_health2 = { "sk_zombiebull_health2", "240" };
cvar_t sk_zombiebull_health3 = { "sk_zombiebull_health3", "720" };
cvar_t sk_zombiebull_health1 = { "sk_zombiebull_health1", "0" };
cvar_t sk_zombiebull_health2 = { "sk_zombiebull_health2", "0" };
cvar_t sk_zombiebull_health3 = { "sk_zombiebull_health3", "0" };

cvar_t sk_zombiebull_dmg_bite1 = { "sk_zombiebull_dmg_bite1", "15" };
cvar_t sk_zombiebull_dmg_bite2 = { "sk_zombiebull_dmg_bite2", "25" };
cvar_t sk_zombiebull_dmg_bite3 = { "sk_zombiebull_dmg_bite3", "25" };
cvar_t sk_zombiebull_dmg_bite1 = { "sk_zombiebull_dmg_bite1", "0" };
cvar_t sk_zombiebull_dmg_bite2 = { "sk_zombiebull_dmg_bite2", "0" };
cvar_t sk_zombiebull_dmg_bite3 = { "sk_zombiebull_dmg_bite3", "0" };

cvar_t sk_zombiebull_dmg_whip1 = { "sk_zombiebull_dmg_whip1", "25" };
cvar_t sk_zombiebull_dmg_whip2 = { "sk_zombiebull_dmg_whip2", "35" };
cvar_t sk_zombiebull_dmg_whip3 = { "sk_zombiebull_dmg_whip3", "35" };
cvar_t sk_zombiebull_dmg_whip1 = { "sk_zombiebull_dmg_whip1", "0" };
cvar_t sk_zombiebull_dmg_whip2 = { "sk_zombiebull_dmg_whip2", "0" };
cvar_t sk_zombiebull_dmg_whip3 = { "sk_zombiebull_dmg_whip3", "0" };


// PLAYER WEAPONS

// Shovel
cvar_t sk_plr_shovel1 = { "sk_plr_shovel1", "10" };
cvar_t sk_plr_shovel2 = { "sk_plr_shovel2", "10" };
cvar_t sk_plr_shovel3 = { "sk_plr_shovel3", "10" };
cvar_t sk_plr_shovel1 = { "sk_plr_shovel1", "0" };
cvar_t sk_plr_shovel2 = { "sk_plr_shovel2", "0" };
cvar_t sk_plr_shovel3 = { "sk_plr_shovel3", "0" };

// Spanner
cvar_t sk_plr_spanner1 = { "sk_plr_spanner1", "10" };
cvar_t sk_plr_spanner2 = { "sk_plr_spanner2", "10" };
cvar_t sk_plr_spanner3 = { "sk_plr_spanner3", "10" };
cvar_t sk_plr_spanner1 = { "sk_plr_spanner1", "0" };
cvar_t sk_plr_spanner2 = { "sk_plr_spanner2", "0" };
cvar_t sk_plr_spanner3 = { "sk_plr_spanner3", "0" };

// AP9 Round
cvar_t sk_plr_ap9_bullet1 = { "sk_plr_ap9_bullet1", "5" };
cvar_t sk_plr_ap9_bullet2 = { "sk_plr_ap9_bullet2", "5" };
cvar_t sk_plr_ap9_bullet3 = { "sk_plr_ap9_bullet3", "5" };
cvar_t sk_plr_ap9_bullet1 = { "sk_plr_ap9_bullet1", "0" };
cvar_t sk_plr_ap9_bullet2 = { "sk_plr_ap9_bullet2", "0" };
cvar_t sk_plr_ap9_bullet3 = { "sk_plr_ap9_bullet3", "0" };

// Taurus Round
cvar_t sk_plr_taurus_bullet1 = { "sk_plr_taurus_bullet1", "9" };
cvar_t sk_plr_taurus_bullet2 = { "sk_plr_taurus_bullet2", "9" };
cvar_t sk_plr_taurus_bullet3 = { "sk_plr_taurus_bullet3", "9" };
cvar_t sk_plr_taurus_bullet1 = { "sk_plr_taurus_bullet1", "0" };
cvar_t sk_plr_taurus_bullet2 = { "sk_plr_taurus_bullet2", "0" };
cvar_t sk_plr_taurus_bullet3 = { "sk_plr_taurus_bullet3", "0" };

// Sniper Round
cvar_t sk_plr_sniper_bullet1 = { "sk_plr_sniper_bullet1", "15" };
cvar_t sk_plr_sniper_bullet2 = { "sk_plr_sniper_bullet2", "15" };
cvar_t sk_plr_sniper_bullet3 = { "sk_plr_sniper_bullet3", "15" };
cvar_t sk_plr_sniper_bullet1 = { "sk_plr_sniper_bullet1", "0" };
cvar_t sk_plr_sniper_bullet2 = { "sk_plr_sniper_bullet2", "0" };
cvar_t sk_plr_sniper_bullet3 = { "sk_plr_sniper_bullet3", "0" };

// Flamethrower
cvar_t sk_plr_flame1 = { "sk_plr_flame1", "18" };
cvar_t sk_plr_flame2 = { "sk_plr_flame2", "18" };
cvar_t sk_plr_flame3 = { "sk_plr_flame3", "18" };
cvar_t sk_plr_flame1 = { "sk_plr_flame1", "0" };
cvar_t sk_plr_flame2 = { "sk_plr_flame2", "0" };
cvar_t sk_plr_flame3 = { "sk_plr_flame3", "0" };


// HEALTH/SUIT CHARGE DISTRIBUTION

// Medkit
cvar_t sk_medkit1 = { "sk_medkit1", "25" };
cvar_t sk_medkit2 = { "sk_medkit2", "25" };
cvar_t sk_medkit3 = { "sk_medkit3", "25" };
cvar_t sk_medkit1 = { "sk_medkit1", "0" };
cvar_t sk_medkit2 = { "sk_medkit2", "0" };
cvar_t sk_medkit3 = { "sk_medkit3", "0" };
// END Cvars for Skill Level settings

// Register your console variables here
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