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malortie committed Nov 8, 2021
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27 changes: 7 additions & 20 deletions CHANGELOG.md
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Expand Up @@ -7,30 +7,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

## [hunger/1.0.3] - 2021-10-26
## [2.0.0] - 2021-11-07

### Added

- CMake support

### Changed

- Reworked houndeye attack code

### Fixed

- Issues with glock silencer state
- Incorrect grunt bodygroups
- Zoom HUD not updated on save/restore

## [hunger/1.0.2] - 2021-05-08

### Added

- Visual Studio 2019 project files

### Changed

- Custom cvars are now set by default to values from skill.cfg from Steampipe patch
- Made batteries pickable in multiplayer only
- Made hud battery drawable in multiplayer only
Expand All @@ -44,6 +28,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Reworked Medkit code
- Reworked snipers code
- Reworked Taurus code
- Reworked houndeye attack code

### Removed

Expand All @@ -56,12 +41,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Taurus not playing shoot empty animation
- Chaingun now fires the same amount of bullet as it uses ammo
- Issue where Chaingun m_iClip could be negative
- Issue with glock silencer state
- Zoom HUD not updated on save/restore
- Player speed not restored when switching from Chaingun
- Wrong max clip macro used in chaingun.cpp
- Incorrect grunt bodygroups
- Baby skeleton not using the correct health skill variable
- Zombie bull not using the correct whip damage skill variable
- Taurus now uses correct 10 clip magazine
- Missing m_fSilencerOn in sync on client side
- vuser1 and vuser2 variables mismatch on client/server
- Missing fields to Chaingun save data table
- Missing fields to weapon_einar1 save data table
Expand All @@ -71,7 +58,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Missing weapon icon on Crowbar pickup
- Missing weapon icon on Glock pickup

## [hunger/1.0.1] - 2017-05-16
## [1.0.1] - 2017-05-16

### Fixed

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- Helicopters no longer shoot missiles
- Flamethrower now plays idle animation

## [hunger/1.0.0] - 2016-01-20
## [1.0.0] - 2016-01-20

### Added

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2 changes: 1 addition & 1 deletion CMakeLists.txt
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# Solution configuration

cmake_minimum_required(VERSION 3.21)
project(projects VERSION 1.0.3 LANGUAGES CXX)
project(projects VERSION 2.0.0 LANGUAGES CXX)

set(MOD_ARCHIVE_DIR "" CACHE PATH "Absolute path where to save the mod archive.")
set(MOD_ARCHIVE_FOLDER "" CACHE STRING "Folder name of the mod archive.")
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