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Sandbox.ModAPI.Ingame.IMyOffensiveCombatIntercept

Morten Aune Lyrstad edited this page Apr 13, 2023 · 1 revision

IndexNamespace Index

IMyOffensiveCombatIntercept Interface

public interface IMyOffensiveCombatIntercept: IMyAttackPatternComponent

Describes entity component for AttackPattern of offensive combat block

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Implements:

Properties

GuidanceType GuidanceType { get; set; }

Gets intercept logic type

bool ShouldOverrideCollisionAvoidance { get; set; }

Gets if should override collision avoidance

long AttackPatternId { get; }

Gets attack pattern id

Inherited from IMyAttackPatternComponent

MyStringId AttackPatternName { get; }

Gets attack pattern name

Inherited from IMyAttackPatternComponent

MyStringId AttackPatternTooltip { get; }

Gets attack pattern tooltip

Inherited from IMyAttackPatternComponent

bool HasEnemy { get; }

Gets if attack pattern has enemy in range

Inherited from IMyAttackPatternComponent

bool IsSelected { get; }

Gets if attack pattern is selected

Inherited from IMyAttackPatternComponent

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