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Android 64bit Error #1459
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@bugracoskun What verion of Unity are you using? I remember having issues with IL2CPP in older versions of Unity with Turkish locale settings. So if you're not using 2018/2019, it might be an idea to upgrade. Edit: Ouch, just saw it's 2018.3. Nevermind, sorry. |
I'm running into exactly the same issues using I've been looking on the internet a bit regarding a solution and some people say you'd have to remove the Apple AR Kit libraries if you're compiling the library. One of the lines this fails on: Line 253 in dd595b4
It seems that the UnityARKit was added about 2 years back and according to some other posts it's mentioned that this was resolved. However, on the gitlab from ARKit it states that this is now deprecated and ARFoundation should be used instead. Does this project already use ARFoundation? https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/src |
Doing some more investigation, it seems that this is even fixed in the latest deprecated version of ARKit: So I would assume the intermediate fix would be is to upgrade to the latest deprecated version of UnityARKit and afterwards migrate to ARFoundation. |
Also experienced similar problems, even after removing all traces of ARKit from my project. |
@branko88 , you shouldn't be having exactly the same errors then. Could you post your error log? |
I've now upgraded the ARKit to the latest version you can download here: After doing this, there's a few places the code breaks inside the
with
everywhere it fails. Also add the compiler directive
This wil atleast fix this part of the build, see my next post for the rest. |
After fixing this, there's more issues remaining:
Googling these results in a So basically change:
with
This hopefully fixes the build issues. (It did for me) |
I also fixed this in a Pull Request in their repository: Let's hope this get's approved quickly. |
Thank u for spend your time @devedse , I updated ARKitPlugin and I encountered the utils problem and I fixed as you said. Then, there are occured another problem. It looks like not a big problem. Can you look this? Oh i added the code that
I can export the project in 64bit. But, my camera isn't work now. I am working on AR project. So, I need to fix this now. |
To fix those errors change textureY to TextureY. Same for the other one. |
what about pointCloudData and GetARVideoTextureHandles. It didn't work for these. |
Oh yeah, it was in a subclass of that. I'll see if I can just create a repo to fix this. |
Okay, thank you. |
Here you go: I also created a pull request that should fix this in this repository: |
Did you try to reload the project? I don't really know what the errors are you're getting. |
hi, i could get the 64Bit to build but camera does not work now. |
Hi, was the problem solved yet ? |
@brnkhy are there any plans to address this? It seems like any workarounds are hit or miss and this is a pretty serious blocker to anyone looking to publish to Google Play |
I agree. at this point, MAPBOX DOES NOT work on Android 64bit period |
**SOLUTION for Mapbox/ARCore/64Bit/IL2CPP) - to fix Black Camera problem Hi Everyone, This solution works 100%.
** lemme know if it works for you** **SOLUTION for Mapbox/ARCore/64Bit/IL2CPP) - to fix build errors And while waiting for Devedse's awesome ARKit update to fix the 64bit IL2CPP build errors, you can do this Hi, while we wait for the AR Kit fix. you can do this delete UnityARKitPlugin folder ** to reverse these steps, import the mapbox-unity-sdk_v2.1.1 again |
This solution perfectly worked for me for Android, Thank you |
For the Camera problem, if the solution did not work for you, I suggest you take a look here |
Hi, building errors were fixed by deleting ARKit scipts. But AR Camera is not yet working with 64bit IL2CPP. |
Have anyone figured it out? BUT the model that I use, is not anchored. It followes the camera movements like a UI button stuck in canvas. Does anyone else have the same issue? Is there any solution on that? |
Can you be more specific about some steps? |
So, do we have a solution for this? for iOS and Android, please... soon |
Note: If this is a bug or support ticket, please provide the following information:
What am i doing wrong?
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