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Spawning and interacting with game elements

  • spawn NPCs
    • NPC movement
    • set destination(s)
    • automatic cycling of detinations once reached
    • trail of last positions
  • collision of "protagonist" with NPCs
    • camera shake effect to emphesis event
    • adjustment to length of "protagonists" trail after collision

TODO -- fuck yeah

  • spawn 10 npc
  • set npc movement to go back and forth between 2 destinations
    • allow movement
    • setable destination
    • setable secondary destination
    • toggle 1st, 2nd destinations
    • debug destinations as objects tend to get stuck at the start or at a destination
  • allow npc to cycle through a list of destinations
  • add trail of previous locations
  • consider collisions
    • despawn an object
    • add screen shake on impact with protagonist
  • visual effects class
    • consider the possibility of subclassing entity to make a effemeral object for visual effects
  • collision refinement
    • don't consider collision if the colliding objects are not on the same parallax value.
  • allow bullet time for a "hero" entity
  • allow bullet time to affect a list of entities
  • allow scallable magnitude for the bullet effect

TODO -- mehh, when I feel like it. maybe

  • refactor code # its getting messy

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