Skip to content

Actions: mocha-engine/mocha

Actions

Format .NET code

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
22 workflow runs
22 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Only display editor shite if we want it
Format .NET code #43: Commit 0e63d6d pushed by xezno
December 26, 2024 16:55 1m 2s render-refactor
December 26, 2024 16:55 1m 2s
Fix ImGUI
Format .NET code #42: Commit 47debac pushed by xezno
December 24, 2024 03:34 1m 6s render-refactor
December 24, 2024 03:34 1m 6s
Re-enable editor (but now only the console shows up??)
Format .NET code #41: Commit 1ebc43b pushed by xezno
December 23, 2024 19:15 2m 1s render-refactor
December 23, 2024 19:15 2m 1s
You idiot
Format .NET code #40: Commit a2017c5 pushed by xezno
December 23, 2024 14:33 57s render-refactor
December 23, 2024 14:33 57s
Use implicit bindings
Format .NET code #39: Commit 5731459 pushed by xezno
December 23, 2024 14:24 58s render-refactor
December 23, 2024 14:24 58s
Add support for custom Slang attributes (SrgbRead, Default)
Format .NET code #38: Commit 4af4b34 pushed by xezno
December 23, 2024 14:15 57s render-refactor
December 23, 2024 14:15 57s
Shader reflection, store info inside compiled mshdr files
Format .NET code #37: Commit 87fb92e pushed by xezno
December 20, 2024 21:57 58s render-refactor
December 20, 2024 21:57 58s
I have a 320hz monitor so let's make that the default max framerate
Format .NET code #36: Commit 8e94cd9 pushed by xezno
December 19, 2024 18:04 1m 4s render-refactor
December 19, 2024 18:04 1m 4s
Finish Slang shader support
Format .NET code #35: Commit 721a2fa pushed by xezno
December 19, 2024 01:42 1m 13s render-refactor
December 19, 2024 01:42 1m 13s
Renderdoc dll
Format .NET code #34: Commit 830696b pushed by xezno
September 15, 2024 14:58 1m 1s render-refactor
September 15, 2024 14:58 1m 1s
Initial - slang support, render layers
Format .NET code #33: Commit 1c8b2eb pushed by xezno
September 15, 2024 13:27 1m 13s render-refactor
September 15, 2024 13:27 1m 13s
InteropGen Refactor
Format .NET code #32: Pull request #64 opened by peter-r-g
September 13, 2024 05:53 1m 0s peter-r-g:peter-r-g/interop-gen-refactor
September 13, 2024 05:53 1m 0s
Fix build (part 2)
Format .NET code #31: Pull request #63 opened by peter-r-g
September 12, 2024 13:07 1m 4s peter-r-g:peter-r-g/fix-build-2
September 12, 2024 13:07 1m 4s
(Draft) Bindless rendering support
Format .NET code #30: Pull request #62 synchronize by xezno
September 9, 2024 23:18 1m 6s bindless
September 9, 2024 23:18 1m 6s
Map blend update
Format .NET code #29: Commit 1c77c41 pushed by xezno
September 9, 2024 23:18 1m 21s bindless
September 9, 2024 23:18 1m 21s
(Draft) Bindless rendering support
Format .NET code #28: Pull request #62 opened by xezno
September 8, 2024 16:21 58s bindless
September 8, 2024 16:21 58s
Show inner exception for userspace errors if available
Format .NET code #27: Commit 5568829 pushed by xezno
September 8, 2024 13:54 1m 7s bindless
September 8, 2024 13:54 1m 7s
Initial
Format .NET code #26: Commit 34cc080 pushed by xezno
September 8, 2024 13:41 1m 10s bindless
September 8, 2024 13:41 1m 10s
(Draft) Implement Networking using GameNetworkingSockets and Quake 3-like snapshot system
Format .NET code #25: Pull request #53 synchronize by xezno
September 7, 2024 01:19 1m 9s networking
September 7, 2024 01:19 1m 9s
Launch server batch file
Format .NET code #24: Commit 32683a9 pushed by xezno
September 7, 2024 01:19 1m 9s networking
September 7, 2024 01:19 1m 9s
(Draft) Implement Networking using GameNetworkingSockets and Quake 3-like snapshot system
Format .NET code #23: Pull request #53 synchronize by xezno
September 7, 2024 01:03 1m 4s networking
September 7, 2024 01:03 1m 4s
Re-add networking-specific code
Format .NET code #22: Commit 0e2bec8 pushed by xezno
September 7, 2024 01:03 1m 9s networking
September 7, 2024 01:03 1m 9s