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feat(core): Server configuration system #653
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I think I might change this so that it can read multiple loot pack files instead of one giant loot pack json. |
This is good idea by notepad edit ;) but I think the best way it's sqlite + web service for configurator server. |
I agree, that is a big project. I definitely want full web based configuration system eventually. |
I reworked it. |
Let's continue the discussion at #1734 about how we want a new loot system to look. This is a pretty big subject! |
Older video how to using https://vimeo.com/manage/videos/523271600
Weapon created using minIntensity to maxIntensity has 40% will be regular it is original server logic, I deleted it from my server
Command to configure monsters is [mobmenu
button ok is stats configure (str, dex, int, dmg) using original system roll after spawn minStr to maxStr.
button arrow is loot system put gold and press arrow again (at spawn time is create drop after spawn)
count of gold random like 5d50+100 using original drop system. (using only count, not impossible, we can use only dice roll format)
Command to create loot pack is [lp we can change drop in TreasureBoxChest
create pack with name TreasureBoxChest0 (is map 1 lvl) put drop.
Create Full Unique Monster
step 1 create lootpack using < [lp > name like TheButcher
step 2 open stats editor using command < [lp s TheButcher >and configure it
step 3 put to spawn properties string like it : hue 888 name "TheButcher" pack TheButcher