Skip to content

A Cocos2DX project demonstrating a method of setting a global opacity on a particle system. The particle system is first rendered to a texture which is then used on another sprite node. The opacity can be set on this sprite node modifying the entire particle systems opacity without modifying the particle systems overall appearance.

License

Notifications You must be signed in to change notification settings

mori1234/Cocos2DX-ParticleSystemOpacity

 
 

Repository files navigation

Cocos2DX-ParticleSystemOpacity

A Cocos2DX project demonstrating a method of setting a global opacity on a particle system. The particle system is first rendered to a texture which is then used on another sprite node. The opacity can be set on this sprite node modifying the entire particle systems opacity without modifying the particle systems overall appearance.

About

A Cocos2DX project demonstrating a method of setting a global opacity on a particle system. The particle system is first rendered to a texture which is then used on another sprite node. The opacity can be set on this sprite node modifying the entire particle systems opacity without modifying the particle systems overall appearance.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 67.2%
  • C 12.5%
  • Objective-C 9.3%
  • Java 5.6%
  • Objective-C++ 2.8%
  • C# 0.6%
  • Other 2.0%