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Zion

Class diagram ( not finished )

Zion: Engine: Player Position: Item: Property: Status: World: Position: Room: Position: Tile: Position: Item: Property: Input: Output:

Module description ( not finished )

Zion: The main module that is in charge of running the program through the use of Engine, Input and Output.

Engine: Handles the game physics by using Player and World.

Player: Includes the player and the inventory with the players health, position and status

Status:

Item: Contains a container with properties, name, description and a bool if it is stackable or not.

World: Contains a map<Position,Room>, name, description and functions to create and remove rooms.

Room: A room in the world, contains a map<Position, Tile>, name, description and functions to add and remove tiles.

Tile A Tile in the room, contains a container with a pair<eDirection,bool> where the bool tells if the door in that direction is open.

Input: Output:

Other data-types

Position: Contains x- and y-coordinates. Also operators that makes it easier for other modules to handle it.

Property: An enumeration of diffrent properties

Status: An enumeration of diffrent statuses

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