v2.30.0 for Godot 4.2
⚠ Notes
If you haven't already you might need to update your balloon to change the elif dialogue_line.time != null:
line to be elif dialogue_line.time != "":
(dialogue_line.time
is now a strongly typed string).
What's Changed
New Stuff
- Add get_tag_value() to DialogueResponse by @Selenyhr in #390
- Allow response templates to accept whole response by @nathanhoad in #393
- Allow escaping bracket literals by @nathanhoad in #396
- Add option for character names in responses by @nathanhoad in #391
- Improve DialogueLabel flexibliity by @caimantilla in #395
- Add a test suite for the compiler by @nathanhoad in #398
Other Changes
- Ignore C# until Solution file exists by @nathanhoad in #389
- Tidy up POT file list when deleting dialogue files by @nathanhoad in #392
Full Changelog: v2.29.2...v2.30.0